Sonic and Sega Retro Message Board: Claxon - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Member: Members
Active Posts:
19 (0.01 per day)
Most Active In:
General Sonic Discussion (15 posts)
Joined:
18-December 07
Profile Views:
863
Last Active:
User is offline May 19 2011 09:12 AM
Currently:
Offline

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male
Location:
Londinium

Contact Information

E-mail:
Private

Previous Fields

National Flag:
uk

Latest Visitors

Posts I've Made

  1. In Topic: Where did you learn about the cheat codes for the first time?

    22 January 2009 - 03:52 AM

    QUOTE (Jayextee @ Jan 3 2009, 08:02 PM) [post="262556"]Posted Image
    Ahhh happy days!
  2. In Topic: Sonic 1 Mobile stuff

    14 January 2009 - 03:42 AM

    View PostSik, on Jan 14 2009, 02:11 AM, said:

    Maybe the situation changes once phones either get more memory or more power.


    With luck that will happen, but I'm still supporting phones released back in 2001 (and the phone networks demand that these devices are supported, else they won't sell the game), so even if every new phone started using Android, it would still take the better part of a decade for publishers to be able to support Android only. :'(
  3. In Topic: Sonic 1 Mobile stuff

    13 January 2009 - 06:24 PM

    Yes I am condemned to work with not merely java, but j2me... A particularly nasty strain! I'm trying to return to the land of pc's and consoles, but java experience is a nasty blot on my record. On the plus side I've had the chance to work on a number of games that others can only pray for.

    View PostOverlord, on Jan 13 2009, 07:14 PM, said:

    Remake? Not as much as you'd think. More and more platforms will emerge that will work on many handsets - Android, S60, etc. A program that works on one platform that supports these should work on any.


    The key word there is SHOULD. but in the mobile industry that means next to nothing. My job as a java porting engineer shouldn't even exist due to the whole "build once, run anywhere" concept of java, but it does.
  4. In Topic: Sonic 1 Mobile stuff

    13 January 2009 - 09:23 AM

    View PostOverlord, on Dec 25 2008, 09:49 PM, said:

    View PostDustArma, on Dec 25 2008, 07:13 PM, said:

    Yeah, most of the stuff is shared between the versions, but I see the "Special Stage" text there, and the special stage which was cutoff from all the Ifone releases (Full version, part 1 and 2), so why would they keep something they wouldn't use anyway?

    Quite possibly it was cut during development but was never removed due to either lazyness or fear of breaking something.


    As Sanky said, the special stage & chaos emeralds text appears briefly. The actual special stage was one of the first things to go due to various reasons. I was working on a Monkeyball game at this time so I'm not sure exactly what the reasons were but I'd imagine the main one was the lack of free rotation in j2me graphics, so the additional overhead of having a whole extra tileset of graphics when build siszes were already over the limits on many devices would be too much to handle.

    As for having all of the zone names in the image, the Part 1 & Part 2 code was all actually a single codebase, the levels that were included with each particular build was configured by our preprocessor at build time. At different points in time, different levels were going to be used, originally they were all going to be in, then they were split into 3 alternating zones (I think it was Green Hill, Spring Yard, and Star Light for part 1), but as you probably know the level structure in Sonic 1 alternates between fast levels, and slower-more puzzle based levels, so that would have meant part 1 had all the fast levels and part 2 have all the puzzle levels. So it was changed to the current configuration. Since we could use any or all levels we would have to either store each zone title in a seperate image or keep them in a single image (which meant we didn't have the overhead of the header chunks for all the png files, and it compressed better).
  5. In Topic: What if one day Sega comes here and...

    13 November 2008 - 03:49 AM

    View PostCompsense, on Nov 13 2008, 05:37 AM, said:

    View PostmuteKi, on Nov 12 2008, 03:35 PM, said:

    Interestingly, if you read in between the lines of that new article in Kikizo, Hashimoto says he comes here and reads the comments and even agrees with some of them -- it's in the Unleashed thread.

    Check out the article here, then: http://games.kikizo.com/features/sonic-unl...nterview-p1.asp

    Really? I never even considered the idea, but it's good to know they (he) is really paying attention, even better to know he usually agrees.

    View PostClaxon, on Nov 12 2008, 12:52 AM, said:

    View PostJakeyBoy, on Nov 9 2008, 08:25 PM, said:

    This made me realise, it's funny that there are no members who are affiliated with Sega in any way... are there?


    *waves*

    (though to be honest I'm not terribly active here)

    Seriously...? Are you really somehow affiliated with Sega, or were you just joking and I missed it?

    If so, ..HEY! *waves back* Please, if you have any influence or power, a Dr. Robotnik (or Eggman, whichever you prefer) game would be awesome.


    Not any more I'm affraid. I was one of the programmers on Sonic mobile parts 1 & 2. These days I'm working with Namco instead working on many unique and original games ( PAC-MAN, Ms. PAC-MAN, Super PAC-MAN, PAC-MANIA.... the list is endless). I miss the days of good old Sonic.

    *starts muttering about the good old days*

Friends

Claxon hasn't added any friends yet.