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Group:
Trial Member: Trial Members
Active Posts:
11 (0.01 per day)
Most Active In:
Engineering & Reverse Engineering (8 posts)
Joined:
07-September 12
Profile Views:
2849
Last Active:
User is offline Mar 30 2015 10:51 AM
Currently:
Offline

My Information

Member Title:
This ROM hack is...a little rough, don't you think?
Age:
24 years old
Birthday:
January 28, 1991
Gender:
Male Male
Location:
A humid place
Interests:
Becoming a book author, Pokemon, Sonic the Hedgehog (obviously), the Halo series, making a customized Sonic game, photoshop artwork, Halo Custom Edition mapping, Star Trek, military hardware, mech warrior-like games, etc.

Previous Fields

Project:
Blaze the Cat in Sonic 2
National Flag:
us

Latest Visitors

Posts I've Made

  1. In Topic: Basic Questions & Answers thread

    23 May 2014 - 02:13 PM

    I have a few questions regarding Sonic 2;

    First, I would like to know how to modify the behavior of the Emerald Hill Zone boss. I managed to figure out how to alter its height, however I can't figure out how to edit its speed. Also, is there a way to get it to fire its drill before its one hit away from being destroyed?

    Another thing, if I wanted to extend the wait time at the title screen (before the game enters demo mode), how would I do that? (I'm using the 2007 Xenowhirl disassembly by the way.)
  2. In Topic: Basic Questions & Answers thread

    10 April 2014 - 01:17 PM

    View PostClownacy, on 09 April 2014 - 02:19 PM, said:

    Objects are a fun challenge. The S3K shields taught me that. But they take quite a bit of explaining, and since you're stuck on the sprites,


    Not just the sprites, though. My current focus right now is restoring the scrapped levels to Sonic 2 final, and the part I'm having the most trouble with is finding and getting the pointers to read the data to the lost levels. For example, I can't find what pointers Hidden Palace Zone is using for its layout and collision volumes.
  3. In Topic: Basic Questions & Answers thread

    09 April 2014 - 12:06 PM

    I have a question for the other users here; does anyone know how to convert collision volumes, sprites, level layouts, level sizes, and objects from the Sonic 2 beta to Sonic 2 final? I have searched just about every site (including this one) for guides and things of the like to figure this out, but have not found anything of the sort. Nor have I found tools that can convert things these kinds of things from Sonic 2's beta to the final version of the game. I would greatly appreciate the assistance.
  4. In Topic: Basic Questions & Answers thread

    27 August 2013 - 08:50 PM

    I've almost completed porting a Sonic 1 zone to Sonic 2, except I've come across another problem. I can't get it to show up in level select, or get to it when I completed a previous zone. Does anyone have an idea on how to help me solve the issue? :\
  5. In Topic: Basic Questions & Answers thread

    26 June 2013 - 08:28 PM

    Having additional issues installing the Sonic 2 Clone Driver...

    Spoiler


    A significant problem is that if I delete some of these lines, it will definitely screw things up.