- Group:
- Member: Members
- Active Posts:
- 325 (0.3 per day)
- Most Active In:
- Engineering & Reverse Engineering (181 posts)
- Joined:
- 16-August 12
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- 6863
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- Offline
My Information
- Member Title:
- It feels like I'm lost in a dream
- Age:
- Age Unknown
- Birthday:
- Birthday Unknown
- Gender:
-
Female
- Location:
- Apotos
- Interests:
- Hobbyist musician and anything else I can get my hands on. I provide music for mods, projects, you name it.
Contact Information
- E-mail:
- Click here to e-mail me
- Skype:
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PM me
Previous Fields
- Project:
- Continental Jogging
- National Flag:
- jp
Latest Visitors
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NeoFusionBox 
16 Jul 2015 - 10:43 -
Lopson 
15 Jul 2015 - 03:36 -
NomadTW 
04 Jul 2015 - 19:22 -
Emerald Spirit 
27 Jun 2015 - 18:21 -
MainMemory 
23 Jun 2015 - 00:13
Posts I've Made
-
In Topic: Sonic Hacking Contest 2015
21 July 2015 - 12:12 AM
YAY, I GET TO PROCRASTINATE MORE -
In Topic: GDC Vault - Global Illumination in Sonic Unleashed from GDC '09
20 July 2015 - 07:11 PM
Interesting to hear they were planning on implementing GI in the Wii version. That never came through, did it?
(Also, yes, Werehog being internally referred to as "Evil" is amazing) -
In Topic: Sonic Generations Hacking (and More!)
20 July 2015 - 04:12 AM
The first video of Unleashed Project's additional stages (barring WI1-2, which was technically an experiment at the time) is up. Check it out here:
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In Topic: Spark the electric jester
15 July 2015 - 09:01 PM
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In Topic: Sonic Generations Hacking (and More!)
04 July 2015 - 08:13 PM
The demo is planned to feature many of the 1-2 (or "hard mode") stages from Unleashed. Rest assured the additional acts are also in development, but considering they're much shorter in general, I wanted to include the most extensive stages finished. Right now roughly half of the hard mode stages are done, if not more, along with a handful of additional acts. Nothing's final, but expect roughly 3 or 4 of the hard mode stages in the demo -- depending on how much I have time to polish. (I learned my lesson from last year -- developing Windmill Isle 1-2 in the space of two weeks had me working around the clock, and I still ended up cutting some corners. Not this time!)
I would have more done in general by now, but I am the master of procrastination; and I don't exactly have any help, being a voluntary developer and all.
Lanzer, on 04 July 2015 - 07:18 PM, said:Do you need any help S0LV0? that seems like a daunting task to take on by yourself.
I appreciate the offer, ahaha, but I am nothing if not a masochist. Plus, I still consider myself lucky to have gotten the green light from Dario to work on this, so I don't think it's a good idea to try and bring even more people on. Might make the whole thing take longer, but better safe than sorry as I say.

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