Sonic and Sega Retro Message Board: TheBarAdmin - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Member: Members
Active Posts:
100 (0.04 per day)
Most Active In:
Engineering & Reverse Engineering (30 posts)
Joined:
01-December 07
Profile Views:
2230
Last Active:
User is offline Oct 31 2014 02:02 PM
Currently:
Offline

My Information

Member Title:
...
Age:
106 years old
Birthday:
January 1, 1909
Gender:
Male Male

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://

Previous Fields

Project:
Sonic 2 CJM
National Flag:
pt
Wiki edits:
292

Latest Visitors

Posts I've Made

  1. In Topic: Sonic the Hedgehog: Tribute

    15 June 2013 - 03:55 PM

    Just wanted to let people know; Sonic Tribute is cancelled. Please see the first post.
  2. In Topic: Sonic the Hedgehog: Tribute

    27 September 2012 - 04:50 PM

    View PostRavenfreak, on 26 September 2012 - 11:32 PM, said:

    Also the game works wonders on actual hardware as well. ;) TheBarAdmin, could you post each song you've used in the hack? Some songs sound familiar, and I'm just curious is all. :)


    Sure :) I was suposed to do it in the first post, at the time of release, but it seems that I completely forgot about it.

    Sound Test ID Reference

    Sound Test 01 Hey You! It's Time to Speed Up!
    Sound Test 02 Windmill Isle Day
    Sound Test 03 Windy Valley 1
    Sound Test 04 Beat It
    Sound Test 05 Route 99 Act 1
    Sound Test 06 Going On An Adventure
    Sound Test 07 Lonely Journey
    Sound Test 08 A Ghost's Pumpkin Soup
    Sound Test 09 Shade Man
    Sound Test 0A Windy and Ripply
    Sound Test 0B Billie Jean
    Sound Test 0C Got Item (Pokemon)
    Sound Test 0D Rainbow Ride
    Sound Test 0E Sky Rail
    Sound Test 0F Combat
    Sound Test 10 Tails VS Eggman 2
    Sound Test 11 The Price is Right
    Sound Test 12 Amazing Arena 2
    Sound Test 13 vs GUN mobile
    Sound Test 14 Sonic 2 Final Boss
    Sound Test 15 MMPR: The movie Credits (Genesis)
    Sound Test 16 Go go power rangers
    Sound Test 17 Sonic Drive
    Sound Test 18 1up
    Sound Test 19 Sonic Drive
    Sound Test 1A Victory Fanfare
    Sound Test 1B Bulk & Skull
    Sound Test 1C Bad Ending
    Sound Test 1D Something from Colums III

    Sound Test 81 Countdown
    Sound Test 82 Sonic Drive
    Sound Test 83 South Island
    Sound Test 84 South Island
    Sound Test 85 Bulk & Skull
    Sound Test 86 I Will Win (MMPR: The movie)
    Sound Test 87 541
    Sound Test 88 We Need a Hero
    Sound Test 90 Go Greeen Ranger

    Repeated songs will be fixed...
    Songs that aren't spot on (which is most of them) will be removed and replaced by better tunes in later releases.
  3. In Topic: Sonic ERaZor - Fifth Public Release

    24 September 2011 - 02:04 PM

    This is one crazy hack. The music is lovely, and the designs are... so weird, but so awesome as well!

    The general challenge of this game gives a LITTLE too much emphasis on trial and error (Labyrinth Zone :argh: ), but it's mostly entertaining. The cutscene boxes could be a little faster, but I am ok with it.

    It also feels like a *finished* hack. I mean, at least it felt that way to me, but either way, you have my support :) I think the effort that people put into things should be recognised.
  4. In Topic: Sonic 2 Retro Remix

    24 September 2011 - 01:48 PM

    I love the mission system, and how it flows with the layouts. The levels, even after several replays, feel fresh and freaking gigantic, in which some parts resemble Sonic Rush and others resemble Sonic CD. In terms of level art, it's a nice twist, my favorite being Cascade Valley. The music is good; are some of these original compositions? Because I can't remember them from other games.

    However, it feels like in later zones, emeralds are much harder to obtain, even if I didn't get lost too often, due to the radar. It's... just not as entertaining. I wish the later levels were more like Mystic Woods or Cascade Valley, because those were REALLY entertaining.

    But so far nice work! It's an unique concept for a sonic game, and I can see the you guys put a lot of effort in it :)
  5. In Topic: Pana Der Hejhog

    24 September 2011 - 01:25 PM

    I'm not sure if I ever gave any proper feedback on how it all turned out in the end.

    Every single thing in this hack is amazing.

    I was not expecting that twist on the SEGA screen and I lol'd the first time I played this. Also, I don't think any hack has ever done this before. (if it has, someone please correct me) The title screen presentation is freaking cool, unique, and nicely animated.
    Now, the first thing I notice when I start the game is pana's animation; very smooth and detailed! The level art isn't just some green hill zone tweak; it actually feels like a completely different zone. (well, maybe except they both belong to the tropical island trope) The layouts flow really well, and it has branching paths, which makes people want to replay the level a few more times to get different combinations.
    I was very surprised when the level froze too; you even changed the physics in that part! The rolling ball gimmick is very interesting, and it was nicely applied to the layouts.
    The boss fight is easier than the ones in Sonic Brother Trouble, but it's still pretty cool :)

    I can see that you put a lot of effort in this. Impressive, very nice work!

Friends

TheBarAdmin hasn't added any friends yet.