- Group:
- Member: Members
- Active Posts:
- 100 (0.04 per day)
- Most Active In:
- Engineering & Reverse Engineering (30 posts)
- Joined:
- 01-December 07
- Profile Views:
- 2230
- Last Active:
Oct 31 2014 02:02 PM- Currently:
- Offline
My Information
- Member Title:
- ...
- Age:
- 106 years old
- Birthday:
- January 1, 1909
- Gender:
-
Male
Contact Information
- E-mail:
- Click here to e-mail me
- Website:
-
http://
Previous Fields
- Project:
- Sonic 2 CJM
- National Flag:
- pt
- Wiki edits:
- 292
Latest Visitors
-
Bostwick 
21 Apr 2015 - 16:40 -
Xeal 
21 Apr 2015 - 16:39 -
Xeta 
17 Oct 2014 - 18:56 -
Rocking Blur 
02 Jul 2014 - 22:07 -
Charity 
09 Feb 2014 - 04:57
Posts I've Made
-
In Topic: Sonic the Hedgehog: Tribute
15 June 2013 - 03:55 PM
Just wanted to let people know; Sonic Tribute is cancelled. Please see the first post. -
In Topic: Sonic the Hedgehog: Tribute
27 September 2012 - 04:50 PM
Ravenfreak, on 26 September 2012 - 11:32 PM, said:Also the game works wonders on actual hardware as well.
TheBarAdmin, could you post each song you've used in the hack? Some songs sound familiar, and I'm just curious is all. 
Sure
I was suposed to do it in the first post, at the time of release, but it seems that I completely forgot about it.
Sound Test ID Reference
Sound Test 01 Hey You! It's Time to Speed Up!
Sound Test 02 Windmill Isle Day
Sound Test 03 Windy Valley 1
Sound Test 04 Beat It
Sound Test 05 Route 99 Act 1
Sound Test 06 Going On An Adventure
Sound Test 07 Lonely Journey
Sound Test 08 A Ghost's Pumpkin Soup
Sound Test 09 Shade Man
Sound Test 0A Windy and Ripply
Sound Test 0B Billie Jean
Sound Test 0C Got Item (Pokemon)
Sound Test 0D Rainbow Ride
Sound Test 0E Sky Rail
Sound Test 0F Combat
Sound Test 10 Tails VS Eggman 2
Sound Test 11 The Price is Right
Sound Test 12 Amazing Arena 2
Sound Test 13 vs GUN mobile
Sound Test 14 Sonic 2 Final Boss
Sound Test 15 MMPR: The movie Credits (Genesis)
Sound Test 16 Go go power rangers
Sound Test 17 Sonic Drive
Sound Test 18 1up
Sound Test 19 Sonic Drive
Sound Test 1A Victory Fanfare
Sound Test 1B Bulk & Skull
Sound Test 1C Bad Ending
Sound Test 1D Something from Colums III
Sound Test 81 Countdown
Sound Test 82 Sonic Drive
Sound Test 83 South Island
Sound Test 84 South Island
Sound Test 85 Bulk & Skull
Sound Test 86 I Will Win (MMPR: The movie)
Sound Test 87 541
Sound Test 88 We Need a Hero
Sound Test 90 Go Greeen Ranger
Repeated songs will be fixed...
Songs that aren't spot on (which is most of them) will be removed and replaced by better tunes in later releases. -
In Topic: Sonic ERaZor - Fifth Public Release
24 September 2011 - 02:04 PM
This is one crazy hack. The music is lovely, and the designs are... so weird, but so awesome as well!
The general challenge of this game gives a LITTLE too much emphasis on trial and error (Labyrinth Zone
), but it's mostly entertaining. The cutscene boxes could be a little faster, but I am ok with it.
It also feels like a *finished* hack. I mean, at least it felt that way to me, but either way, you have my support
I think the effort that people put into things should be recognised.
-
In Topic: Sonic 2 Retro Remix
24 September 2011 - 01:48 PM
I love the mission system, and how it flows with the layouts. The levels, even after several replays, feel fresh and freaking gigantic, in which some parts resemble Sonic Rush and others resemble Sonic CD. In terms of level art, it's a nice twist, my favorite being Cascade Valley. The music is good; are some of these original compositions? Because I can't remember them from other games.
However, it feels like in later zones, emeralds are much harder to obtain, even if I didn't get lost too often, due to the radar. It's... just not as entertaining. I wish the later levels were more like Mystic Woods or Cascade Valley, because those were REALLY entertaining.
But so far nice work! It's an unique concept for a sonic game, and I can see the you guys put a lot of effort in it
-
In Topic: Pana Der Hejhog
24 September 2011 - 01:25 PM
I'm not sure if I ever gave any proper feedback on how it all turned out in the end.
Every single thing in this hack is amazing.
I was not expecting that twist on the SEGA screen and I lol'd the first time I played this. Also, I don't think any hack has ever done this before. (if it has, someone please correct me) The title screen presentation is freaking cool, unique, and nicely animated.
Now, the first thing I notice when I start the game is pana's animation; very smooth and detailed! The level art isn't just some green hill zone tweak; it actually feels like a completely different zone. (well, maybe except they both belong to the tropical island trope) The layouts flow really well, and it has branching paths, which makes people want to replay the level a few more times to get different combinations.
I was very surprised when the level froze too; you even changed the physics in that part! The rolling ball gimmick is very interesting, and it was nicely applied to the layouts.
The boss fight is easier than the ones in Sonic Brother Trouble, but it's still pretty cool
I can see that you put a lot of effort in this. Impressive, very nice work!
Friends
TheBarAdmin hasn't added any friends yet.

Find My Content
Oct 31 2014 02:02 PM
Male