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Group:
Pending Approval: Pending Approvals
Active Posts:
25 (0.02 per day)
Most Active In:
Engineering & Reverse Engineering (16 posts)
Joined:
20-March 12
Profile Views:
1722
Last Active:
User is offline Feb 17 2015 03:00 PM
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My Information

Age:
21 years old
Birthday:
July 25, 1994
Gender:
Male Male
Location:
New Castle, Delaware

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://www.youtube.com/user/BleuStar365

Previous Fields

Project:
Sonic The Hedgehog (RevBS) [!]
National Flag:
us

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Posts I've Made

  1. In Topic: Does SA2 still hold up for you?

    20 August 2012 - 01:50 PM

    I'd honestly prefer SA1 over SA2 any day (going by the Sega Dreamcast titles). For me, the extra missions in SA2 a bit too difficult, especially trying to reach the A rank in all of them, whereas Sonic Adventure, all you had to do was complete the task (at times fairly difficult, especially with Big The Cat) and you're done. Sonic Adventure, in my opinion, also had more variety in music in comparison to its sequel which had a 5/8 of its music being rock or metal style tracks. The main thing however is the gameplay in feel of SA2 being a bit too updated, which makes sense considering it was the 10th anniversary milestone. SA2 feels less like a classic Sonic game (with grinding, somersaults and punching instead of the spin attack, Tails in the Cyclone, only Tails fighting Eggman, Eggman himself being playable, the linear stages and the limted level cliches) in comparison to the original which plays the closest to a classic Sonic game in comparison to any of the later games (except Generations but even moreso than Heroes).

    The better thing about Sonic Adventure 2 would have the fact that it is less glitchy than the original, which is why the linear level structure works, and the updated Chao Gardens.
  2. In Topic: Basic Questions & Answers thread

    20 August 2012 - 01:29 PM

    I haven't been able to come across the SS garbage bug, and it doesn't show up with the new configuration.

    Thank you for the help!
  3. In Topic: Basic Questions & Answers thread

    18 August 2012 - 06:27 PM

    Actually, what that does is disable the entirety of the text and causes it the rom to stay at that screen, forcing you to reset. If it is in the original game then I suppose I shouldn't be too worried about it. Thank you for the help anyway!

    I honestly think it has something to do with adding the LZ ripple effect in CPZ and ARZ, especially since they're the only two stages I've noticed this in.
  4. In Topic: Basic Questions & Answers thread

    18 August 2012 - 01:52 PM

    I have another problem, when I exit a special stage in my Sonic 2 rom hack, I notice that garbled graphics sometimes appear on the screen (When it says Sonic Got a Chaos Emerald). Yet, I'm not sure what I did. Is there anyway to fix this without restarting the entire project over?
  5. In Topic: Sonic 3 Complete

    11 August 2012 - 11:24 PM

    For the Blue Sphere mode, have there been any thoughts about making it more like MainMemory's Blue Sphere Plus?

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