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Active Posts:
81 (0.06 per day)
Most Active In:
Engineering & Reverse Engineering (41 posts)
Joined:
08-February 12
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User is offline Yesterday, 11:55 PM
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My Information

Age:
17 years old
Birthday:
October 14, 1997
Gender:
Female Female
Location:
0x00
Interests:
Hacking

Contact Information

E-mail:
Private

Previous Fields

Project:
SoniPlane
National Flag:
fi
SA2 Emblems:
1

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Topics I've Started

  1. [S1] Considerably speeding up level loading

    10 November 2014 - 11:02 AM

    So, the other day as I was browsing through my old projects, I found a project that I had been working on but never completed, and since I came up with ways to considerably speed up level loading, I thought I could share with you. Why you'd want to use this? Well, I don't... Gotta go fast, right??!!
    Bear in mind I will use Sonic 1 HiveBrain disassembly, so for SVN/Hg/Git, reference only. I am unsure whether or not will it work with Sonic 2 or Sonic 3/Knuckles/3 and Knuckles. Most of these are compatible with each other and can be applied fairly easily, however if its not the case, and is known, will be stated in the description

    Method 1: Title card art optimization
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    Method 2: Comper compressed level graphics
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    Method 3: Not waiting for PLC's being loaded
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    Misc
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    If you find any bugs, or have other suggestions, post them in the comments!
  2. SoniPlane

    13 October 2014 - 05:00 PM

    As you may know by now, while PlanED is useful tool, but it has many flaws, and is unreliable. So, I present you; SoniPlane! This is a plane editor, which is made to be safe to use and user-friendly. This tool is still in early beta and may have fatal bugs. It is recommended to backup any work prior to editing! Note: This post is still incomplete and new information may be added at any given time. It is recommended to check from time to time for updates.

    Help wanted
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    Features & Releases
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    System requirements & Source code & misc notes
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    Tutorials
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    Known issues
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    Troubleshooting
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    Copyright
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  3. [S1] How to add extra characters

    02 October 2014 - 02:40 PM

    As we don't have a working multi-character guide anywhere (Trust me, this one doesn't work), so I thought I'd make a full guide on this. the good part about this guide is that: 1: It uses techniques to load the art/mappings/DPLC as fast as possible, leaving more time for whatever else code the game is running; 2: You have multiple options on how to do things, so you can select the most fitting way; 3: You can have up to 64 characters using this guide, so you should not run out of them in a while. The character IDs are always in increments of 4, to save some processor cycles; 4: It is easy to add more characters, you have to do barely anything! Just note that this is based on the HiveBrain 2005 disassembly, and you may need to do some extra work for SVN/HG/Git disassemblies. Also note that this will NOT work on Sonic 2 or Sonic 3! I am also going to use Tails as an example, so replace each reference to Tails with your characters name!

    Step 1: Preparations.
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    Step 2: The actual code.
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    Troubleshooting
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