- Group:
- Trial Member: Trial Members
- Active Posts:
- 20 (0.02 per day)
- Most Active In:
- Engineering & Reverse Engineering (7 posts)
- Joined:
- 30-January 12
- Profile Views:
- 1301
- Last Active:
Yesterday, 06:42 PM- Currently:
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My Information
- Age:
- 21 years old
- Birthday:
- October 7, 1993
- Gender:
-
Male
Contact Information
- E-mail:
- Private
Previous Fields
- Project:
- Sonic 2: Return of Shadow
- National Flag:
- us
- SA2 Emblems:
- 5
Posts I've Made
-
In Topic: Sonic 2: Return of Shadow/demo and website.
02 May 2015 - 08:28 PM
Thank you all for playing my demo I didn't expect there to be this much of a positive turnout. Anyway I decided to wait to respond until a couple people did because I'm on my last post so I need to make it count. I will list your name and put my response.
Selbi: I saw you read my PM, I wish I could help figure out why my website blocked you, but I'm not sure what it could be, except maybe my colleges server thinks your a threat, why I don't know.
DarkSonic: Thanks for your feed back and the main graphical glitch happens because I still have yet to port the Kos Module from Sonic 3 which replaces the explosion art over the ring art when the ring art is not on screen, Ill try to figure out how to port it later, on vacation for a week, thank god for that. Also with the Shadow sprites most of those are from one sprite sheet, except the floating and when he shoots the gun, so if anyone wants to touch them up for me Id be grateful.
Rata: Thanks for your feed back, I might consider having the jump button be the same for each character, it can be a little confusing for people who have never played it. Also the special stage glitches, I am well aware of, I'm just always too lazy to fix them or forget about them. I've tried to fix the tails carry main character glitch many times but have never been successful, thought it was a flag not clearing issue but even making sure of that, it still does the same thing. Guess I'll just have to keep trying different things. Also there are some abrupt stops with the layouts Ill fix those. So can you try to get stuck while digging again and make a screen shot or something, because I have never got stuck when digging, maybe the area it happened in might matter.
Jimmy Hedgehog: Thanks for the feed back, and it took a little bit to figure out how to get the bullets to kill enemies, I can help you with yours if you want.
Alright well that's it maybe you guys will hear from me later maybe you won't who knows. Again thank you all for your comments, its really appreciated.
Edit: Wow I thought for sure I only had one post left, whoops. -
In Topic: General Project Screenshot/Video Thread
02 April 2015 - 01:30 PM
Thanks for the C@C, I won't penalize for digging, also the Sonic Advance 2 thing its a bad idea. I forgot to mention you can thank Blazer for the background and Asuharamoon for the Knuckles digging sprites, also the current items on screen code was given to me by Shockwave, that I edited a bit. Also it is more common to find nothing than an item, so no need to worry about things popping up too frequently, thanks for mentioning it though. -
In Topic: General Project Screenshot/Video Thread
02 April 2015 - 12:30 PM
That's because it was an April Fools Joke, it was April 1st yesterday, he did it on SSRG as well. Anyway I don't feel like quoting all of the awesome things posted here in the last couple of days, instead I'll just type your name and explain what I liked about what you did.
Cinossu: You already know what I think about this, but Ill say more, Its really cool your still working on this, and even though I never played it fully, I still think its an interesting concept non the less, so keep it up.
Hitaxas: Hmm I really enjoyed Sonic 1 Return to the origin, interested to see what it will be like in S2, if that is what your trying to show us, regardless interested to see what your doing.
ArtmeierCompanies/Stonebanana/Flamewing: Wow that would be a big accomplishment if you guys disassembled every MMD, and made them all be able to be built together, might considering doing something with it if you succeed, defiantly wont be a walk in the park from what I've heard, but I still have faith in you guys.
Anyway I also came here to post some screenshots of a move that some of you may already have seen, but at the time wasn't fully complete.

Wish there was some way I could make this more useful, but for now its just used for getting items. It is a possibility to find nothing, but I might consider changing it to something harmful. I could also have an item you can find that destroys all enemies on screen, like in SA2, let me know what you guys think. -
In Topic: General Project Screenshot/Video Thread
10 March 2015 - 01:47 PM
Spanner, on 09 March 2015 - 08:43 PM, said:Been doing some object programming stuff thanks to MarkeyJester showing the way piece by piece.
Part 1 (Sunday 1st March):
Part 2 (Sunday 8th March):
What do you think so far? It's an ongoing thing.
I really like what you are doing with blocky it reminds me a lot of the puffer fish badnik from hydrocity. I'm excited to see what else you have in store for him, I've dug a little in object programming myself, although I've mostly dealt with modding other objects and turning them into new objects, (although the Shadow bullet was from scratch). Anyways keep it up! -
In Topic: General Project Screenshot/Video Thread
03 March 2015 - 10:34 PM
Ha, yeah I use most of those ones you linked, this was the only sprite I could find that would work for him shooting his gun, I tried to patch them up, but with no luck. So don't worry I didn't use all the sprites from that not so genesis style Shadow sprite sheet. Don't like that sprite myself, but I couldn't find anything else, that would work.

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