- Group:
- Tech Member: Tech Members
- Active Posts:
- 136 (0.05 per day)
- Most Active In:
- Engineering & Reverse Engineering (54 posts)
- Joined:
- 11-October 07
- Profile Views:
- 2657
- Last Active:
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My Information
- Member Title:
- The roaming, rambling researcher.
- Age:
- Age Unknown
- Birthday:
- Birthday Unknown
- Gender:
-
Male
- Location:
- Somewhere under a pile of documentation...
- Interests:
- Plenty.
Contact Information
- E-mail:
- Private
- Website:
-
http://
Previous Fields
- Project:
- Too Many to list.
- National Flag:
- us
- Wiki edits:
- 16
Topics I've Started
-
Proof of Concept Mecha Sonic hack
02 June 2009 - 01:50 PM
I made this on the side to prove a point to a few friends, and I decided to release it here. So, without further delay...
Download Here (v0.2)
This is basically Mecha Sonic with most of his collision fixed. Nothing too fancy here. Going around loops does some odd things occasionally. There are places where Mecha can't fit. There's also several other bugs and crashes throughout the ROM. But it serves it's purpose of showing that larger characters can be used in Sonic 1. -
Kega Fusion on OS X
31 May 2008 - 10:44 AM
I was getting pretty tired of having to run a Windows XP Virtual Machine every time I wanted to use Kega Fusion. Lately, I've been testing the newest WINE Release and seeing how well software runs using it. So I decided to try to run Kega Fusion through WINE...

By borrowing a Kega Fusion config file from Windows and dropping it into Kega's OS X folder and set X11 to output thousands of colors instead of millions, I was able to start Kega Fusion with little trouble. WINE throws many log errors, but from all my tests, the Megadrive/Genesis, Mega CD, and 32x all work, and surprisingly well.


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