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- The roaming, rambling researcher.
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Posts I've Made
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In Topic: Another Sonic Labyrinth proto?
22 September 2014 - 02:08 PM
Is this bidding on solely the Sonic Labyrinth ROM chip, or is it on the lot (including the chip labeled LUNAR on the test board)? I'm really interested in the contents of the LUNAR chip, so I'm a bit curious. -
In Topic: Sonic Winter Adventures
16 August 2013 - 11:21 PM
Well, good to see that everyone likes the newest version of the Mode 1 code we had stabilized only a few days before vlad implemented it. I certainly rather enjoyed what he did with it. Nice selections to go with a pretty good hack. What complaints I've spotted with it so far, I've already told you on IRC. I mentioned this when you first approached us on the subject, but I'll say it again right now: You know where to find me and the others when you want to start beating on the boundaries of Mode 2 and explore what you can do there. We've got plenty to share.
Keep things rolling, and see where this hack can go, because I always do like seeing what you can come up with. -
In Topic: Sonic 1 with Redbook Audio
18 December 2011 - 10:40 PM
Quote
You're making yourself look ignorant. I was the one who helped theocas work out how mode 1 works. You've probably got some of MY code in yours!
I disassembled your startup code when I read there were problems with s1m1 to see how it differed. I figured I'd let you know what you were doing wrong so you could fix it. Sorry for trying to be helpful. YOU are the kind of person that makes hackers disappear, not me. I make the scene possible by helping everyone who asks, and making all my code and tools open. You're welcome.
Quote
tl;dr This is why Retro can't have nice things.
You're talking about yourself, of course, not even realizing it.
I know you helped him out by giving him information. He, nor I, asked for a single bit of code from you. And I have read those logs, so I'm not an ignorant fool that knows nothing about that conversation.
As for your ideological stance, I just find it funny that you hold us as the people that are making hackers disappear. Especially when, in the original scheme, we were going to clean up and improve the source so that people could do far more than just play audio with it, as well as include a wiki full of documentation that would complement it along with give documentation for a ton of other data. Now that you've decided to go and shit on our plans, we've just given the community a highly watered down version that does only what S1M1 does. You're telling me that hackers rather want a limited code base that does little instead of a product that could have done loads more. Yeah, we're really trying to make hackers disappear by working to make a product that everyone can use and do far more with...
Anyway, this is the last response theocas and I will make concerning S1M1. All of you got your source. We have nothing more to say on this matter that won't start a shitstorm. Look at us as good or bad, we don't care. Call us dickweeds, cunts, assholes, the cause of disappearing hackers, or whatever else any of you come up with. We're done. -
In Topic: Sonic 1 with Redbook Audio
18 December 2011 - 04:00 PM
Chilly Willy, on 17 December 2011 - 03:18 AM, said:
AerosolSP, on 16 December 2011 - 10:14 PM, said:That isn't supported on a Sega CD
EDIT: Also, I don't get any audio, but Chilly's little demo works just fine using the same instructions and audio cd. Any ideas?
EDIT2: I just tried again and now Kega just crashes. Eh.
Sonic1mode1 has a few bugs, still. I noticed things like - they set the wrong registers on startup for requesting the bus and reseting the Sub-CPU, they set a few pages of the Program RAM as write protected when they shouldn't, and they don't seem to check both locations the Sub-CPU BIOS could be located at.
Alright, 1) How do you know we're doing things wrong when there's no emulator that can run this that has a debugger unless you've reverse engineered our code, and 2) Thanks for using our init code in your player (read: not.). theocas and I know that you had access to the original init code because he came to you asking for help and showed you a lot of the code. Low and behold, when you released that player a few days later and open sourced it, we peeked at the code to find that we were looking at our init code. Quite frankly, we don't find bug reports nice at all when they're found by RE'ing our code. There's a sort of dickishness associated with cracking our code open and analyzing it, much in the same strain as if someone were to go and RE a hack like Sonic Boom or the S Factor (I'd mention Megamix, but there was that leaked source mess from a few years ago, so...). You just don't do it. Actions like that make us strongly reconsider releasing anything around here.
You can't really know about the registers we set or how we're doing the init without seeing our code, and unless you went and RE'd our most recent version to do that, none of that code has been shared with you. For all you know, we've completely changed our init routine from the original one that you lifted from the chat with theocas and used in your own player that you open sourced. Once upon a time, I thought there was an unspoken rule of sorts about not RE'ing each other's code and/or using code from other peoples' work without asking the person that made the code originally first. All in all, we're questioning releasing anything here anymore if people go and openly take our code without permission. The worst part is who it came from. We may have expected something like this come from a Member or lower, but a Techie? That's very low. We're not Techies (and probably will never be at this rate), and you leech from us? That is not a message of trust and respect that we expected from a member of a group of such high stature on this forum.
Also to note, we weren't planning on mentioning this on the forums and creating a shitstorm, but you've pushed our buttons just a bit too much to ignore anymore. We we're open to discussing this on civil terms, but our hopes are not very high for a clean resolution of this bullshit. We're on IRC, we're out here sometimes, and we're on Skype. You want to discuss this? By all means, come. Our expectations are very low for resolving this crap.
Now, for an announcement that we didn't want to make, but will: Team Evanesco will be making one more release very soon, and then that's it. Show will be over. This little incident quite rightly made us very angry, and we've made a personal decision to not do any more releases of some of the cool shit we've been working on. There's tons of stuff that can be done with Mode 1, and we were actually tempted to openly show off the code when we had the code fully debugged and cleaned up so that anyone could use it who could understand it. Now, we're not so sure people are mature enough to use such code to do amazing things.
tl;dr This is why Retro can't have nice things. -
In Topic: Sonic 1 with Redbook Audio
13 December 2011 - 10:45 PM
Sodaholic, on 13 December 2011 - 05:25 PM, said:Still, I'm curious, did you guys discover any new quirks about the Sega CD hardware while working on this?
We really didn't discover any new quirks about the Sega CD hardware. Most of the quirks have already been found by the homebrew devs who have been coding Mode 2 Sega CD programs, if not already spotted from sifting through all of the technical documentation. Aside from how we had to implement drive access and initialization (because the code is stored on the cart and not a CD), any quirks we ran into were pretty much known before we did this.

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