- Group:
- Trial Member: Trial Members
- Active Posts:
- 17 (0.01 per day)
- Most Active In:
- Engineering & Reverse Engineering (11 posts)
- Joined:
- 09-December 11
- Profile Views:
- 3772
- Last Active:
Yesterday, 11:08 PM- Currently:
- Offline
My Information
- Member Title:
- Ikuzo!
- Age:
- 21 years old
- Birthday:
- June 9, 1994
- Gender:
-
Male
- Location:
- Middletown, DE
- Interests:
- Games, Music, Anime, Art, Beat Making, Arcades, And a bunch of Other things that I can't think of right now lol.
Contact Information
- E-mail:
- Click here to e-mail me
- Skype:
-
xeroblazer
Previous Fields
- Project:
- An Unamed Sonic 1 Hack
- National Flag:
- us
Latest Visitors
-
NeoFusionBox 
05 Jul 2015 - 16:03 -
Ali 
04 Jul 2015 - 13:32 -
hyperthunder14 
25 May 2015 - 19:40 -
Xeal 
23 Mar 2015 - 12:13 -
Mystical Ninja 
20 Mar 2015 - 15:40 -
golden retrie... 
19 Mar 2015 - 04:06 -
LoneDevil 
11 Mar 2015 - 02:43 -
MegaMarioMan 
15 Feb 2015 - 20:05 -
Xeta 
23 Oct 2014 - 14:35 -
samuelfangamer 
27 May 2014 - 12:58
Posts I've Made
-
In Topic: New Sonic 1 Alpha Screens Discovered
19 May 2015 - 03:42 PM
Haven't been here in quite awhile. getting to the point of this, it's sweet how more scans of the alpha were found and the quality is great too. I recently also noticed something and showed it on ssrg and I figured that I should also show it on here to. pretty sure no one had really noticed this at all but looking at this comparison image I did...

and coincidentally enough, I was actually playing a sonic 1 hack at the time when I noticed this. the point of this is basically to show that this frame as well the other jumping frames that's in the final build may possibly be leftovers that were used in the TTS Build at the time. -
In Topic: Sonic The Hedgehog AGX
06 March 2014 - 02:35 AM
Thats stange. Seems to be working for me. well in any case I will put a mirror link up as well just to be safe.
Edit: did you click the link in the 14th post? I just checked and it works just fine for me, unless you clicked the one in the first post as that's the one that's broken. -
In Topic: Sonic The Hedgehog AGX
05 March 2014 - 10:14 PM
Link Fixed and updated in the 14th post due to pancake's post. There shouldn't be any problems downloading it now. -
In Topic: Sonic The Hedgehog AGX
05 March 2014 - 05:27 PM
In this release about most of everything is done. if anything I may put out another build soon with some slight changes to some of the layouts and art to some of the levels, along with the music as some of them are place holders until I can figure out which one would fit to some of the levels. that and I am still learning how to edit the bosses as well. -
In Topic: Sonic The Hedgehog AGX
05 March 2014 - 04:49 PM
More than late on this considering I don't come here much, That and this has been around for more than 2 months now, But I thought That since I still have a thread for this, I mind as well should show it off on here too. So with that being said, From SSRG here is what was posted
Quote
Sonic The Hedgehog AGX First Public Release
===========================================================================================================================================
Finally, after many hours, days, and months of hard work and motivation, it's about time that I should let this thing out. many have waited a long time for this now, but the waiting is over, Presenting to you all, created by yours truly (along with help of course) The First official Public release of Sonic The Hedgehog AGX. Lots of changes have been made since the first two demo releases, as well as many new things added, with which you now have the options of choosing from two characters, which are Sonic The Hedgehog, or Mighty the Armadillo. Initially I was going to have ray as a playable character, but due to some technical difficulties, I'm afraid he had to be scrapped. aside from that, more about the gameplay, some of the badnicks have been changed a bit, as well as the eggman boss fights, but you will have to play first to see it for yourself. along with all of this, there have been massive changes to the zone art and level layouts with which I will say I think I improved a great deal on them. So now going into details on how both players differ from each other in terms of abilites, Shown below here is a move list for each of them along with the basics:
===========================================================================================================================================
MoveSets
===========================================================================================================================================
Basic moves:
Jump: A Button
Duck: Down Button
Look up: Up Button
Move: Left or Right Button
Spin Attack: Down Button while running
Unique Moves for Sonic:
Spindash: Down+A,B,or C Button
Super PeelOut: Up+B Button
JumpDash/Homming Attack: A,B, or C button While in mid-air
Water Skimming: Left or Right + Hold A,B, or C button while in water
Unique Moves for Mighty:
Spindash: Down+A,B,or C Button
SpinBoost: B Button
DoubleJump: C Button While in Mid-air
WallJump: left or right + A,B, or C Button
===========================================================================================================================================
ScreenShots
===========================================================================================================================================






===========================================================================================================================================
Bugs & Credits
===========================================================================================================================================
Now mind you that you may come to seeing certain bugs as I already know about most of them. Just a bit of a heads up. Now Before I end this off, What good would it be presenting this without any credits? those I would like to thank dearly in helping make this release whether it be through simple questions or small guides and resources. and those people are still and will always be (along with some new additions to the list) are:
===========================================================================================================================================
- Selbi
- Tweaker
- KCX
- Nineko
- MarkeyJester
- Daleksam
- D.A. garden
- RHS
- Trox
- SCAA
- Gallium Grant
- TheInvisibleSun
- DavEd
- SMPS Music Contest Composers
- And anyone else That I may have forgot about
===========================================================================================================================================
And a big special thanks to SSRG for all of your support and Motivation that I needed into developing and making this release possible.
Feel free to Download yourself a copy now and play it however you want:
===========================================================================================================================================
Download: Sonic The Hedgehog AGX First Public Release (v1.0)
===========================================================================================================================================
C&C Would be greatly appreciated. and to that end Have a great on-comming new year and Until the next release Everyone! =)
(P.S.: Also as always, aside from bugs if anyone notices or detects any other flaws, please let me know to fix them.) - Selbi

Find My Content
Yesterday, 11:08 PM
Male