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Male
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[email protected]
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http://poisonbubble.com/dreamspectrum/
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MKAmeX
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Topics I've Started
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Separating title from GHZ/making GHZ load 8x8GHZ.bin
07 August 2008 - 10:18 PM
Alright, this is probably something everybody knows how to do, but I'm going to post it anyways.
This guide assumes you have already merged the two GHZ files to make a single file (In this case, it should be 8x8GHZ.bin), this is actually a really easy thing to do.
First, load _inc/Main level load blocks.asm
You should see something like:
dc.l Nem_GHZ_2nd+$4000000 dc.l Blk16_GHZ+$5000000 dc.l Blk256_GHZ
Change it into:
dc.l Nem_GHZ+$4000000 ;changed from Nem_GHZ_2nd dc.l Blk16_GHZ+$5000000 dc.l Blk256_GHZ
Next, open sonic1.asm and look for:
Blk16_GHZ: incbin map16\ghz.bin even Nem_GHZ_1st: incbin artnem\8x8ghz1.bin; Now only title screen and ending use this. even Nem_GHZ_2nd: incbin artnem\8x8ghz2.bin; Title Screen and ending only. even Blk256_GHZ: incbin map256\ghz.bin even Blk16_LZ: incbin map16\lz.bin even
add this above Nem_GHZ_1st::
Nem_GHZ: incbin artnem\8x8ghz.bin ; New GHZ file. even
It should look like:
Blk16_GHZ: incbin map16\ghz.bin even Nem_GHZ: incbin artnem\8x8ghz.bin ; New GHZ file. even Nem_GHZ_1st: incbin artnem\8x8ghz1.bin; Now only title screen uses this. even Nem_GHZ_2nd: incbin artnem\8x8ghz2.bin; Title Screen only. even Blk256_GHZ: incbin map256\ghz.bin even Blk16_LZ: incbin map16\lz.bin even
Next, go to _inc/Pattern load cues.asm and find:
PLC_GHZ: dc.w $B dc.l Nem_GHZ_1st; GHZ main patterns dc.w 0 dc.l Nem_GHZ_2nd; GHZ secondary patterns dc.w $39A0
Change Nem_GHZ_1st into Nem_GHZ and remove Nem_GHZ_2nd. Next, you have to change $B into $A so it knows how many files to load.
You code should look like this.
PLC_GHZ: dc.w $A dc.l Nem_GHZ; GHZ main patterns dc.w 0
Load up your rom and it should load Correctly. You won't be able to tell if it worked or not unless you edit the art.
Also, If you're going to be editing the art, it's best that you make a seperate file for the title screen.
To do this, open sonic1.asm and look for Title_LoadText: and scroll down until you see:
lea (Blk16_GHZ).l,a0; load GHZ 16x16 mappings move.w #0,d0 bsr.w EniDec lea (Blk256_GHZ).l,a0; load GHZ 256x256 mappings
change it into:
lea (Blk16_title).l,a0; load title 16x16 mappings move.w #0,d0 bsr.w EniDec lea (Blk256_title).l,a0; load title 256x256 mappings
Now scroll down a little more to:
lea (Nem_GHZ_1st).l,a0; load GHZ patterns
change it into:
lea (Nem_title).l,a0; load title patterns
Now go to Blk16_GHZ and you should see:
Blk16_GHZ: incbin map16\ghz.bin even Nem_GHZ: incbin artnem\8x8ghz.bin; GHZ primary patterns even Nem_GHZ_1st: incbin artnem\8x8ghz1.bin; GHZ primary patterns even Nem_GHZ_2nd: incbin artnem\8x8ghz2.bin; GHZ secondary patterns even Blk256_GHZ: incbin map256\ghz.bin even
Copy Blk16_GHZ: and BLk256_GHZ: and past them both above Blk16_GHZ:.
Blk16_GHZ: incbin map16\ghz.bin even Blk256_GHZ: incbin map256\ghz.bin even Blk16_GHZ: incbin map16\ghz.bin even Nem_GHZ: incbin artnem\8x8ghz.bin; GHZ primary patterns even Nem_GHZ_1st: incbin artnem\8x8ghz1.bin; GHZ primary patterns even Nem_GHZ_2nd: incbin artnem\8x8ghz2.bin; GHZ secondary patterns even Blk256_GHZ: incbin map256\ghz.bin even
Change it so it looks like this:
Blk16_title: incbin map16\title.bin even Blk256_title: incbin map256\title.bin even Blk16_GHZ: incbin map16\ghz.bin even Nem_GHZ: incbin artnem\8x8ghz.bin; GHZ primary patterns even Nem_GHZ_1st: incbin artnem\8x8ghz1.bin; GHZ primary patterns even Nem_GHZ_2nd: incbin artnem\8x8ghz2.bin; GHZ secondary patterns even Blk256_GHZ: incbin map256\ghz.bin even
Then add:
Nem_title: incbin artnem\8x8title.bin even
Add that right above Blk16_title:.
You should have:
Nem_title: incbin artnem\8x8title.bin even Blk16_title: incbin map16\title.bin even Blk256_title: incbin map256\title.bin even Blk16_GHZ: incbin map16\ghz.bin even Nem_GHZ: incbin artnem\8x8ghz.bin; GHZ primary patterns even Nem_GHZ_1st: incbin artnem\8x8ghz1.bin; GHZ primary patterns even Nem_GHZ_2nd: incbin artnem\8x8ghz2.bin; GHZ secondary patterns even Blk256_GHZ: incbin map256\ghz.bin even
Now you have to add those files. Go to artnem and copy 8x8ghz1.bin and rename it into 8x8title.bin
Then, go to map16 and copy ghz.bin and rename that into title.bin. Do the same thing for map256.
If you did it correct, congratulations! Your ending background might get messed up if you edit GHZ's art, but this guide should've given you the basic idea of how to fix that. -
Mr. Needlemouse
09 May 2008 - 09:10 PM
This is a hack I started on a few days ago. All of Sonic's art is replaced by Mr. Needlemouse. I don't actually plan to add anything else to the game, since this was only meant to be a sprite hack, that, and my hacking skills flat out suck.

Funny looking title screen.

Mr. Needlemouse in greenhill.

End of Spring Yard.
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