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Fangaming Discussion (8 posts)
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User is offline Dec 16 2011 03:44 AM
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....... nevermind...
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South UK

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Project:
Sonic Generations Reverse Engineering
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uk

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Posts I've Made

  1. In Topic: Sonic Generations Hacking (and More!)

    28 November 2011 - 05:51 PM

    View PostTwilightzoney, on 28 November 2011 - 05:07 PM, said:

    Well from what you guys said it should look something like this then for the Fal maps? I just tried it out and this is what I got out of it. Sorry for a huge render I just did it so you can see it actually.

    Posted Image

    Yeah the fresnel effect needs to be ramped up. I'll have a hunt for the original shader in the game files.
  2. In Topic: Sonic Generations Hacking (and More!)

    26 November 2011 - 04:03 PM

    View PostAzu, on 26 November 2011 - 03:54 PM, said:

    I just got bone or crashes when I tried to import the terrain-model.

    It's prolly a slightly different format, or uses features not known about before.
  3. In Topic: Sonic Generations Hacking (and More!)

    26 November 2011 - 03:51 PM

    View Postdarkspines35, on 26 November 2011 - 03:21 AM, said:

    View PostAzu, on 26 November 2011 - 01:07 AM, said:

    I'm guessing they are the gte files? Also, is there a program that ca mass convert DDS to TGA or PNG with the alphas?

    Nope, the stage files are terrain-model, inside the Stage.pfd file (It's just an ar0 file as far as I can tell). They're just stripped .model files. Have no bones, completely static and have their own instance files to tell you where they are in 3D space and their rotations. Which I cannot for the life of me figure out...hence why the level importing script wasn't released alongside the .model script. And for the second thing, I believe Photoshop can. Don't ask me how though, don't know myself, haha.

    Yeah I took inside those and got stuck, I guess from you initial sense, these must be the base level polygonal data and lightmaps. The <stage> and <stage>-Add files seem to be one big archive. -Add seems to contain the first round of GI data and the base file contains the rest with level data.

    EDIT:

    View PostAzu, on 26 November 2011 - 01:22 PM, said:

    There' rar files....
    I just unpacked it using Zip, then upacked the new .ar file using arunpack..
    http://dl.dropbox.co...9323/gia-162.ar
    http://dl.dropbox.co...9323/tg-0000.ar

    A "tg" gile inpacked.
    http://dl.dropbox.co...41.ar.unpack.7z


    A "gia" gile inpacked.
    http://dl.dropbox.co...66.ar.unpack.7z


    Hah, didn't spot this, proved my theory then. Awesome. Added .ar to my Winrar preferences file list.
  4. In Topic: Sonic Generations Hacking (and More!)

    25 November 2011 - 10:10 AM

    Finally got round to unpacking after my playthrough, a lot of leftovers from Sonic Unleashed I see, must've been made directly on top of the existing unleashed game.

    Is there a way to batch unpack arl/ar00 files? (SOrry for noobish question)
  5. In Topic: Sonic Generations Megathread II

    24 November 2011 - 06:16 AM

    Well the steam autumn weekend sale has started and strangely the only game that escaped getting a discount was Sonic Generations.

    http://store.steampo.../publisher/SEGA

    IN other news, I've 100% the PC version, where's my cookie (S-Ranks for all except missions)