Sonic and Sega Retro Message Board: TheActualKK - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Member: Members
Active Posts:
23 (0.02 per day)
Most Active In:
Fangaming Discussion (20 posts)
Joined:
01-November 11
Profile Views:
1043
Last Active:
User is offline Dec 29 2014 09:51 AM
Currently:
Offline

My Information

Member Title:
Accept no substitutes.
Age:
23 years old
Birthday:
August 3, 1991
Gender:
Male Male
Location:
The Funk Dimension
Interests:
Playing Video Games, Designing Video Games, Studying Video Games, Discussing Video Games

Cartoons, Bad Movies, Good Food, Various Music, Legos, Staying Up Late, Getting Up Early, Acting The Fool

Contact Information

E-mail:
Private

Previous Fields

Other Contact Info:
[email protected]
Project:
Sonic GDK - Green Hill Paradise
National Flag:
us

Latest Visitors

Posts I've Made

  1. In Topic: SonicGDK 1.20.131

    29 December 2014 - 01:41 AM

    Thought I made another post already, must have deleted it on accident or something.

    Either way, I fixed the problem. I'll expound a bit more later, particularly for a weird thing I saw.
  2. In Topic: SonicGDK 1.20.131

    29 December 2014 - 12:46 AM

    View PostEll678, on 28 December 2014 - 07:56 AM, said:

    For the camera issue, are your paths built?


    I knew it was something simple like that, thanks. I never noticed since I never died in my map before now.



    As for what you're looking for Andrew, I'm sorry, but I don't know where to find it. Is there another way to get this that isn't bringing up the object properties window and choosing 'complete copy to clipboard' from the top-right drop-down menu? That's what I did for my original post. I did the same for the test map enemies (which do work by the way) and got about the same content as with my non-working ones.
  3. In Topic: SonicGDK 1.20.131

    28 December 2014 - 07:27 AM

    Alright, let me see if I can give what you're asking.

    Unfortunately, I can't seem to consistently get the 'walk through enemies' to occur. Sometimes it causes damage and other times it doesn't. They can be jumped on and homing attacked, and they can be destroyed. They just seem incapable of moving or noticing you.

    The enemy used is the default box badnik, no custom work. The spawner is the normal SGDKEnemyPawn object set to create the box badniks.

    Here's the spawner business, obtained from a complete copy of one of the spawners in the level:

    Spoiler


    Let me know if that's what you're looking for.

    And I know I've had this problem once before but of course I didn't write it down, so I don't remember: sometimes you die and instead of restarting the level normally, you end up at a random spot on the map (origin maybe?) and are just a camera more or less. How do you fix this? I feel like it was a kismet something, but it's been too long.
  4. In Topic: SonicGDK 1.20.131

    28 December 2014 - 03:54 AM

    I do the same; I only asked because it seemed curious that people would follow a thread so long after a post without posting much in it themselves. I wondered if there wasn't a 'follow' function or something that gave updates whenever a thread had a new post made in it. No matter though.

    I've run into another problem, this time with enemies. I have them set to chase player, but they won't respond in-game and more odd still, I can walk right through them and see no effect. It's still possible to homing attack them though. I tried setting a different team value for Sonic but that didn't fix the problem. I've also rebuilt paths and not seen a solution. That rounds out what I found googling, so please let me know if you have any info on what could be wrong.
  5. In Topic: SonicGDK 1.20.131

    27 December 2014 - 09:23 AM

    View PostEll678, on 27 December 2014 - 05:29 AM, said:

    That was me, a long, long long time ago. As in, before I knew anything. I just gave up instead of trying to fix it, but when I started using SGDK again it worked fine. You may want to try and recompile the scripts, or failing that, a fresh install.


    Indeed it was. Do you get updates when this thread has new posts? Or do you just check it often for new activity? Just curious as to how you happened to check back.

    Either way, recompiling did the trick, so thank you for the advice.

Friends