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Fangaming Discussion (19 posts)
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  1. In Topic: Sonic the Hedgehog (8 bit) HD

    18 July 2012 - 11:10 PM

    View PostRelick, on 18 July 2012 - 03:35 PM, said:

    Have I missed the link to the website? I can't find it anywhere.

    Also Corral Summer seems to be taking on a damn lot. Not sure how many projects he is an artist of now.

    Well, I never really like the 8 bit Sonics, but a remake (if done properly) could cause me to reconsider - so good luck!

    Three. This, Sonic 3 HD, and an original game that has nothing to do with Sonic.
  2. In Topic: Sonic the Hedgehog 2006 in your Web Browser

    07 June 2012 - 02:38 PM

    Some how, I knew exactly what this would be. Worst part of the game.
  3. In Topic: Sonic 2 HD

    20 April 2012 - 07:06 PM

    People will be upset about this starting as a community project, then going closed, you can't blame them for that. Most of them made assets for this and they just got thrown out the window. The upside is that at least the game's getting done now, next thing they hear, the project's been canceled.

    Just because this project didn't work out either way doesn't mean no project will. It just needs to be done right.

    ___

    Now that this has been canceled the only fan game that I have any real interest for is Sonic Fan Remix. (that's still going on right?)
  4. In Topic: Sonic 3 HD

    19 April 2012 - 01:57 AM

    We've taken all the criticism he received here into account and totally revamped the art style. Everything now has a lot more contrast, and is more realistic. We're also going a different direction when it comes to creating assets, rather than just blindly creating them we take the zones theme into account.
    Mushroom Hill Zone is all about mushrooms, so how can we emphasize this in the rest of the art for MHZ?
    Since Sonica last posted here, me and him began to privately work on Sonic together, and after a month or so we finally got a completed Sonic. It looks more like the official art than more than it looks like any of the other Sonics posted here.
    All that needs to be made now is his animations. I would show him, but we made the decision not to randomly show art, so until we get a good amount done we probably won't be showing him to the public.


    Other than that, we went into a big stasis of nothing being done after we made the tech demo. And due to some confusion on the direction of the project one of our main artists left.
    So we're short on artists. Currently it's only me and Sonica. This doesn't really fit with the plan I made a while back to get things done in a timely manner.
    The plan was to have.
    An artist for the Foreground
    One for the backgrounds
    Animations (Sonica does this)
    Characters (I do this with Sonica)
    And badniks.

    If we had one more artist I would have more hope for us to get this done in a timely manner. We want to have a new demo by next winter, but at the rate we're going I don't think that will be possible. If we were to get one or two more artists then we would have a much better chance of doing this.
    Thankfully this is our biggest problem. Everything else is going fine.


    _____

    On another note. I'm quite surprise anyone thought about this after Sonic 2 HD was cancelled(I'm really disappointed by this, it was a big inspiration for me). Our tech demo didn't have the best of art in comparison to it.
  5. In Topic: Sonic 4 (As you imagined it)

    15 April 2012 - 04:19 PM

    Never liked the idea of a wall jump idea.
    You obviously could add a super peel out. Maybe make it so you can use it while running so you don't lose speed (like in Sonic Generations how you could just hold square and use the spindash) Then there would be a reason to use it rather than the spin dash.

    Edit:
    This actually could work out. You can do it while running, but it stops you and it doesn't give you invincibility. So it's not a boost to win. Also because you can do it in the middle of running there would be a reason to use it rather then the spin dash.

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