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- 246 (0.08 per day)
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- General Sonic Discussion (56 posts)
- Joined:
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Jul 14 2015 01:19 PM- Currently:
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- Member Title:
- Toot toot
- Age:
- 30 years old
- Birthday:
- May 27, 1985
- Gender:
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Male
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Posts I've Made
-
In Topic: Eddie Lebron's Fan Film, "Sonic"
10 January 2013 - 06:56 PM
Robotnik was pretty neat! ... Which is likely the only compliment I can give.
The horrible motion tracking and keying/masking really bothered me. At 2:40, with the Egg Carrier flying over, for instance... It would take less than 5 minutes to refine those edges. -
In Topic: Blender 2.63 released
14 July 2012 - 06:38 AM
Tiberious, on 28 June 2012 - 03:12 AM, said:My problem with the 2.5+ interface is that everything (and the worst offender is the Panels section) is SUPERGINORMOUSXBOXHUEG, and you just can't scale it down. I liked that I could see all the panels on my monitor in a nice little line at the bottom. 2.62's was a gigantic clusterfuck that starts vertical (WTF?) and refuses to shrink its text size. I'm sorry, but I'm not legally blind and trying to work with the UI from 100 feet away, so don't make the text that big, for fuck's sake.
Huh?
I also don't get what's so weird about vertical viewport layouts. If anything, I find it more logical and pleasant to use them. -
In Topic: Blender 2.63 released
02 May 2012 - 12:52 PM
Azu, on 02 May 2012 - 10:54 AM, said:I hate Blender's UI. Maya's and Max's UI is perfect for me. That's pretty much why I shun it.
That's a shame. After messing with Lightwave, 3D Studio Max, Maya and Cinema 4D several times, I have to say I find Blender's interface miles and miles better than the aforementioned programs. Its freedom of customizing the entire workspace has always helped me greatly. For instance; allowing me to create a workspace for compositing, animating (including graphing) and modeling, then switching between them instantly. It's really great to have a workspace without floating windows or screens blocking parts (or entire) of your viewports.
And the whole interface refresh that came with 2.6 gives users with multiple monitors a very pleasant experience.
I also don't quite understand how Blender being so 'shortcut driven' can be considered a bad thing. If anything, it makes 3D modeling and animating a way more streamlined process. All the key shortcuts and combos can be easily found in the menus.
But to each their own I guess. :P -
In Topic: Sonic 2 HD
10 April 2012 - 02:09 AM
So wait, is this keylogger also present in the 64-bit executable? I never even unpacked the 32-bit executable when I heard virus-scanners were going bonkers about it.
Fuck it. I'm gonna delete the whole shebang when I get home. -
In Topic: Bluish Silver to Brown font
08 March 2012 - 03:13 PM
Tyty, on 08 March 2012 - 03:04 PM, said:Yeah, that's chrome brushing. It's a default gradient in a lot of image editing software.
It was really popular on the internet for no reason around 2000 too. *shrug*
Probably because, like you said, it was a default gradient. Mainly in Flash. There was a massive flood of Flash animations in 2000...
I believe these colors became popular in the 80s due to heavy metal record covers. Like Judas Priest or whatever. I think the whole idea is an inspiration of sunglasses'/motor parts' reflections in the desert. A biker thing, I guess.
Whatever. Pulling this shit out of my ass.
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Find My Content
Jul 14 2015 01:19 PM
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