- Group:
- Member: Members
- Active Posts:
- 374 (0.27 per day)
- Most Active In:
- Fangaming Discussion (116 posts)
- Joined:
- 29-October 11
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- 6829
- Last Active:
Yesterday, 05:10 PM- Currently:
- Offline
My Information
- Age:
- 24 years old
- Birthday:
- January 11, 1991
- Gender:
-
Male
- Location:
- Spokane Community College - Newport IEL
Contact Information
- E-mail:
- Private
Previous Fields
- National Flag:
- us
- SA2 Emblems:
- 1
Latest Visitors
-
Tyba1t 
03 Jul 2015 - 08:41 -
BlueHero200 
11 Apr 2015 - 18:42 -
InvisibleUp 
11 Aug 2014 - 22:10
About Me
Where to begin...
My name's Kurtis Haren, I'm a college student between quarters (paperwork issues means I'm not taking classes at the moment, I'm continuing next quarter). I enjoy manga/anime, visual novels, video games, etc. I'm pretty much your typical otaku, really.
I've got a couple ideas on a Sonic fangame I'd like to make, but I'm going to have to wait to get started on them. If "Sonic Construct Worlds" gets finished, I'll use that once I know the major bugs are worked out. If not, I'll probably try learning how to use Sonic GDK. I'll have to wait on that, though, because my current laptop won't be able to handle it. All this doesn't mean I'm not busy. I'm currently working on a Zelda fangame, using the "Zelda Classic" engine. The scripting language it uses is a rudimentary form of C programming, so once I finish my game, I should have enough programming experience to start a really good project.
My name's Kurtis Haren, I'm a college student between quarters (paperwork issues means I'm not taking classes at the moment, I'm continuing next quarter). I enjoy manga/anime, visual novels, video games, etc. I'm pretty much your typical otaku, really.
I've got a couple ideas on a Sonic fangame I'd like to make, but I'm going to have to wait to get started on them. If "Sonic Construct Worlds" gets finished, I'll use that once I know the major bugs are worked out. If not, I'll probably try learning how to use Sonic GDK. I'll have to wait on that, though, because my current laptop won't be able to handle it. All this doesn't mean I'm not busy. I'm currently working on a Zelda fangame, using the "Zelda Classic" engine. The scripting language it uses is a rudimentary form of C programming, so once I finish my game, I should have enough programming experience to start a really good project.
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Yesterday, 05:10 PM
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