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Engineering & Reverse Engineering (96 posts)
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19-October 11
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User is offline Yesterday, 11:52 PM
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My Information

Age:
27 years old
Birthday:
June 22, 1988
Gender:
Male Male
Location:
United States

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E-mail:
Private
Skype:
Skype  spacemanstrife

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Project:
Freedom Planet
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us

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Topics I've Started

  1. Need help with hardware scaling for my game

    22 December 2013 - 11:23 PM

    So I'm using MMF2/Fusion 2.5 to build my game, but I'm not particularly happy with the way it slows down when the screen is resized. I've played much more resource-intensive games at huge resolutions and noticed no change in performance, yet my game is 2D and only runs at full speed at 1x resolution. I have a feeling that the game software is resampling the pixels causing unnecessary slowdown.

    MMF2 has support for developing third-party extensions, but surprisingly, no one has attempted to fix this issue, nor does MMF2 offer an option to change how the screen is resized. Therefore, I must humbly request the help of someone with coding knowledge to develop a hardware scaling extension. I can dig up links to the necessary SDKs and stuff if you need it. If you're not much of a coder but know somebody I could turn to for help, please let me know as well.
  2. Help with Gamecube Action Replay codes?

    29 March 2013 - 07:51 AM

    Hopefully this is in the right section. xD; So anyhoo, I've got my Gamecube games working in the Dolphin emulator, but I'm having difficulty making my own Action Replay codes. Stuff involving concrete values like money is easy enough, but the difficulty comes when dealing with things like coordinates, time remaining, etc.

    Say, for example, I want to create an Infinite Time code for Burnout. I've used both the Cheats Manager and Cheat Engine to search for the number of seconds remaining and I can usually find it, but fixing it to a specific value does nothing. I'm guessing that I would need to stop it from decreasing in the first place, but I can't find the pointer for that no matter how hard I try.

    I'd like to find someone who's experienced with memory/hex editing to help me figure this out - though, I never get any replies posting on forums, so I'll probably need to contact someone directly, but I don't know anybody aside from the folks on Retro who dabble with Sonic Adventure DX/2 hacking. Any pointers?
  3. “New Project for Sonic”?

    09 July 2012 - 05:14 PM

    I'll just leave this here:

    (Eh, it seems this website doesn't like hotlinking, so I'll just quote the content.)

    Quote

    If you want any ray of hope for a brand new entry in the Sonic Adventure series, here it is. On a Youtube listing for one of his videos, rapper Hunnid-P, who was behind the rap vocals for Knuckles's image theme on Sonic Adventure 2, says he is working on a new Knuckles theme for an upcoming Sonic “project”.

    “I'll have some new Knuckles music as soon as Sega and I work on this new project for Sonic so stay tuned!” Hunnid-P says in response to a fan comment.

    Before jumping on the Sonic Adventure 3 bandwagon, consider this: while the rapper may have had a hand in an image theme and with Knuckles specifically for SA2, that does not necessarily mean he would reprise either role for whatever this new project is. For all we know, it could be for a remix album, which the original Sonic Adventure received, but the sequel did not.

    Whatever the project is, it sounds like it's for 2013. You may remember when a member of Crush 40 let the cat out of the bag regarding a new Sonic for 2011, which turned out to be Sonic Generations, almost a year before the game was officially announced. A thought process along similar lines here isn't totally out of the question.

    If nothing else, the Q&A sessions for Summer of Sonic and Sonic Boom just got a lot more interesting. We will continue to monitor developments here. Thanks to Matriculated and DocFish for tipping us.


    Pretty interesting, to say the least. Hunnid-P said that he's working on some new Knuckles music for an upcoming project with Sega. There's speculation that this could be some kind of Sonic Adventure 3, but it's anyone's guess what he means.

    If I had to formulate my own theory, I'd say that it could mark the return of Knuckles as a playable character. I'm sure there are folks out there who sorely miss his gameplay style, which we haven't really seen in full force since the Advance series. Thoughts?