- Group:
- Oldbie: Oldbie
- Active Posts:
- 317 (0.11 per day)
- Most Active In:
- General Sonic Discussion (96 posts)
- Joined:
- 09-May 07
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Yesterday, 09:53 AM- Currently:
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My Information
- Member Title:
- Model2B Junkie
- Age:
- Age Unknown
- Birthday:
- September 7
- Gender:
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Male
Contact Information
- E-mail:
- Private
- Website:
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http://
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- Project:
- Sonic the Fighters ... Always
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- us
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Latest Visitors
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weiir1 
31 Mar 2015 - 10:57 -
Bluecore 
14 Mar 2015 - 20:42 -
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02 Jan 2015 - 02:15
Posts I've Made
-
In Topic: Streets of Rage and Shenmue soundtracks are getting a vinyl release
22 May 2015 - 09:53 AM
Any ideas for a non-UK person could pre-order or obtain one of these?
-
In Topic: Sonic 1 Board Game
31 March 2015 - 09:52 AM
I'd like to know where the hell they got all that asset art! I don't think I've seen so much of it together before like this on anything bootleg. -
In Topic: Sonic Fighters Hacking
16 March 2015 - 10:42 PM
I'm coming across a rather large number of menus as I've been trying to find an actual debug mode menu that works, and I can't really document it all due to the sheer scale of menus there are and what they do. I've written down the execution offsets of some of the more interesting ones but at this point I'm afraid there's no remnant of any accessible debug menu, at least not with this emulator. I want to try this stuff on the real game with burned EEPROMs or the Xbox 360 emulator but I have no access to either one of those... -
In Topic: Sonic Fighters Hacking
04 March 2015 - 10:04 PM
Hidden away within the "Game Assignment"s menu is a mini-menu used for "debugging" I guess. I assume it's straightforward and lets you individually control how hard the CPU is on a per-match basis. Each one of these has their own, separate, valid flags that the game keeps track of, even when the menu isn't enabled.

Updated script is right here folks! I've also left in a method to try debug mode for yourselves. Remove the dashes -- before debug mode and activate. Turn on debug mode, then turn activate mode on to execute it. By default it's on a camera test address, because it does not crash the game. -
In Topic: Sonic Fighters Hacking
02 March 2015 - 09:42 AM
Pexs, on 01 March 2015 - 11:35 PM, said:Whoa, progress in this thread again. That's some super interesting stuff! You said you were looking to extract a way to get the X360 port running in the emulator?
Yes. The 360 patches Sonic the Fighters in memory, with bugfixes and Honey over Amy in character select. I assume all of this anyway, because the actual hard files are an unaltered romset.

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