Sonic and Sega Retro Message Board: snkenjoi - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Tech Member: Tech Members
Active Posts:
79 (0.03 per day)
Most Active In:
Engineering & Reverse Engineering (46 posts)
Joined:
06-May 07
Profile Views:
4175
Last Active:
User is offline Today, 03:51 AM
Currently:
Offline

My Information

Age:
17 years old
Birthday:
March 12, 1998
Gender:
Male Male

Contact Information

E-mail:
Private
Website:
Website  http://snk.digibase.ca/hacks

Previous Fields

National Flag:
None
Wiki edits:
26

Latest Visitors

Posts I've Made

  1. In Topic: General Project Screenshot/Video Thread

    17 July 2015 - 07:43 PM

    Posted Image
  2. In Topic: Flex

    07 June 2015 - 03:28 PM

    Finally! full ASM import/output support added. The ASM parser I wrote should cover like 90% of cases but isn't perfect. If you can point out flaws I'll be happy to fix them.

    Mappings imported from ASM and reexported to ASM will output with the same initial label from the original.

    Raw mapping / DPLC viewing now displays in ASM format - you can now copy paste mappings from source to edit them on the fly without loading/saving any files in Flex.

    Fixed a bug in non-SonMapEd output for mapping files with blank frames where the initial frame is not blank.

    Flex pretty much has all the basics covered now. I'm going to have a think how I can expand the project in new useful ways.
  3. In Topic: Flex

    21 April 2015 - 03:29 AM

    View PostEduardo Knuckles, on 07 March 2015 - 01:49 PM, said:

    I'm using a older resolution due to a old monitor and my Flex doesn't seem to be shown correctly. :/


    Yeah maybe this will help.

    if you open your browser console window you can type "setzoom(100)" to change the zoom of the tiles/mappings/sprites/dplcs.

    This along with the browsers built in zoom should allow you to view all parts of sprites on nearly any configuration.

    I updated a few other bugs, mapping importing without DPLC was broken, I snapped the gridlines to sprite pixels instead of browser pixels, etc, etc.

    Also got a funky URL: http://megadrive.science/

    Thinking of adding a virtual keyboard, ASM support will be the next thing I write though.

    Edit: Want to add save/load to google drive/dropbox.
  4. In Topic: Flex

    06 March 2015 - 10:52 AM

    View PostXeta, on 03 March 2015 - 07:35 PM, said:

    This is just a screwaround, right? Or...


    It's for a hack.

    Updates;

    Added draggable selection thingy when importing art so you can do it less blindly. I'll probably reuse this element for other things.

    Further code abstractions.

    Added to GitHub
  5. In Topic: Flex

    03 March 2015 - 07:07 PM

    *boop*

    Image importing improved, loosened pixel colour requirement from #RRGGBB to #R?G?B? by suggestion of Selbi and fixed an issue where pixels leaked on images with non-megadrive colours.

    Added the ability to apply transformations to the entire sprite when no piece is selected. (flamewing)

    Abstracted code in map.js to make adding modes easier in future.

    Added a wiki page.