- Group:
- Tech Member: Tech Members
- Active Posts:
- 79 (0.03 per day)
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- Engineering & Reverse Engineering (46 posts)
- Joined:
- 06-May 07
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Today, 03:51 AM- Currently:
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My Information
- Age:
- 17 years old
- Birthday:
- March 12, 1998
- Gender:
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Male
Contact Information
- E-mail:
- Private
- Website:
-
http://snk.digibase.ca/hacks
Previous Fields
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- Wiki edits:
- 26
Latest Visitors
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flamewing 
04 Jul 2015 - 18:42 -
Dandaman 
16 Apr 2015 - 07:34 -
iojnekns 
10 Apr 2015 - 16:38 -
Xeal 
01 Apr 2015 - 19:54 -
golden retrie... 
19 Mar 2015 - 04:05 -
TheHackStack 
16 Mar 2015 - 19:41 -
nineko 
12 Mar 2015 - 00:08 -
NeoFusionBox 
06 Mar 2015 - 18:11 -
Selbi 
04 Mar 2015 - 18:00 -
DalekSam 
03 Mar 2015 - 06:38
Posts I've Made
-
In Topic: General Project Screenshot/Video Thread
17 July 2015 - 07:43 PM
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In Topic: Flex
07 June 2015 - 03:28 PM
Finally! full ASM import/output support added. The ASM parser I wrote should cover like 90% of cases but isn't perfect. If you can point out flaws I'll be happy to fix them.
Mappings imported from ASM and reexported to ASM will output with the same initial label from the original.
Raw mapping / DPLC viewing now displays in ASM format - you can now copy paste mappings from source to edit them on the fly without loading/saving any files in Flex.
Fixed a bug in non-SonMapEd output for mapping files with blank frames where the initial frame is not blank.
Flex pretty much has all the basics covered now. I'm going to have a think how I can expand the project in new useful ways. -
In Topic: Flex
21 April 2015 - 03:29 AM
Eduardo Knuckles, on 07 March 2015 - 01:49 PM, said:I'm using a older resolution due to a old monitor and my Flex doesn't seem to be shown correctly. :/
Yeah maybe this will help.
if you open your browser console window you can type "setzoom(100)" to change the zoom of the tiles/mappings/sprites/dplcs.
This along with the browsers built in zoom should allow you to view all parts of sprites on nearly any configuration.
I updated a few other bugs, mapping importing without DPLC was broken, I snapped the gridlines to sprite pixels instead of browser pixels, etc, etc.
Also got a funky URL: http://megadrive.science/
Thinking of adding a virtual keyboard, ASM support will be the next thing I write though.
Edit: Want to add save/load to google drive/dropbox. -
In Topic: Flex
06 March 2015 - 10:52 AM
Xeta, on 03 March 2015 - 07:35 PM, said:This is just a screwaround, right? Or...
It's for a hack.
Updates;
Added draggable selection thingy when importing art so you can do it less blindly. I'll probably reuse this element for other things.
Further code abstractions.
Added to GitHub -
In Topic: Flex
03 March 2015 - 07:07 PM
*boop*
Image importing improved, loosened pixel colour requirement from #RRGGBB to #R?G?B? by suggestion of Selbi and fixed an issue where pixels leaked on images with non-megadrive colours.
Added the ability to apply transformations to the entire sprite when no piece is selected. (flamewing)
Abstracted code in map.js to make adding modes easier in future.
Added a wiki page.

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