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Engineering & Reverse Engineering (24 posts)
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User is offline Sep 20 2011 04:17 PM
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  1. Retro Dumper

    04 July 2011 - 05:32 PM

    Hi all,

    For a while now I have seen threads with people having pre-release/pirate versions of games that have not been dumped. I find myself coming to the conclusion that the reason these stay un-dumped is because the game owners are scared about sending the cartridge to stranger; likewise the other party is worried about sending equipment to a stranger.

    I believe I have come up with a solution to this, but I wanted to get some feedback first to see if it worth my time.
    I can design and build a simple cartridge dumper. Much like the Retrode, but without the extra unneeded functionality to help lower costs.

    Of course people are not going to buy something they will only use once, therefore I plan a sort of community dumper. The idea is as follows, whoever wants to use the dumper pays for shipping both ways. I'm not talking about expensive UPS, just your local snail mail. As the device would be small and light weight I highly doubt it would cost very much. Also a small deposit is also held while someone is using the device, again this should be low because the device won't cost too much to build. It just ensures the return of the device, and once returned the deposit is also returned.

    Please share your feedback.
  2. Sonic & Knuckles PCB Shots

    07 June 2009 - 03:34 PM

    Hey guys,

    If any of you happen to have Sonic & Knuckles and would be willing to make a few photos of its PCB it will be a great aid to me.

    Many thanks in advanced,
    Alan.
  3. Spawning a ring in S1

    11 February 2007 - 11:11 AM

    Hello everyone,

    Ages ago I start playing the hacks you guys make and had so much fun I decided to start my own.

    Im using the Sonic 1 2005 asm, I have added a few things that im proud of :P

    Enabled save ram, and made it save after level/signpost.
    Changed the shield to a air bubble like in sonic 3.

    I am now trying to make it spawn a ring when you kill something, its semi working.

    At the moment, when you kill it spawns a ring correctly, but once you collect a spawned ring no more rings will be spawned.

    I change Obj27,

    Obj27_LoadAnimal:		; XREF: Obj27_Index
    ..snip..
    move.b	#$28,0(a1); load animal object
    move.w	8(a0),8(a1)
    move.w	$C(a0),$C(a1)
    move.w	$3E(a0),$3E(a1)
    


    to

    Obj27_LoadAnimal:		; XREF: Obj27_Index
    ..snip..
    move.b	#$25,0(a1); load ring object
    move.w	8(a0),8(a1)
    move.w	$C(a0),$C(a1)
    move.w	$3E(a0),$3E(a1)
    


    Anyone point me in right direction to why I am having problems?

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