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- Active Posts:
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- Engineering & Reverse Engineering (300 posts)
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My Information
- Member Title:
- Everyone's a hypocrite. Take my word for it.
- Age:
- 41 years old
- Birthday:
- June 6, 1974
- Gender:
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Male
- Interests:
- game's
Previous Fields
- Other Contact Info:
- roxahris
- Project:
- Doing anything at all
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- au
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Posts I've Made
-
In Topic: Sonic & All-Stars Racing: Transformed
30 November 2013 - 09:58 PM
WHERE THE FUCK IS HATSUNE MIKU? -
In Topic: Time Traveller's Delight
26 November 2013 - 12:01 AM
Yikes. Another OCRemix album. They'd be better off putting their, uh, "talents" to use composing original music. But then I guess they'd have nothing to lure unsuspecting listeners to the site with. -
In Topic: Sonic Boom (Games) Megathread
02 October 2013 - 09:31 PM
As someone who only saw the press release long after the image - Knuckles? Don't you mean Vector? -
In Topic: A feature I think every Sonic game should have.
23 September 2013 - 11:19 AM
Andrew75, on 23 September 2013 - 04:15 AM, said:Addenum: get good.you bunch of noobs.... all these modern game checkpoints have spoiled you.
No, beating a stage without dying should be a thing to STRIVE for. Practise should be IMPORTANT. Especially now that lives are a PER-LEVEL concept rather than a PER-SESSION one. Especially when lives restart you at a CHECKPOINT rather than the START.
You see, if they only put you back at the start, they would be UNBALANCED. With the hub system in play, returning you to the very start of the stage should arguably incur no penalties, due to the paradox/slap in the face of starting over without actually restarting. The life/checkpoint duality is arguably an important elements in games like these. Sometimes the best way to attack a problem is to STEP BACK and retrace your prior steps - with a limit on lives, pushing the player into restarting forces them to reconsider their path and gives them the opportunity to attack the challenges ahead with both a new perspective AND another chance to get a perfect score.
Lives that last entire play sessions are also unbalanced - that is to say, going through the entire game in one stretch should be a challenge for after completion, rather than a goal from the outset. -
In Topic: NiGHTS HD
27 December 2012 - 12:43 PM
A small note, here. The PS2 version of NiGHTS doesn't run at 60FPS - it just runs at 30, with every other frame being a repeat. The PC version, locked at 29FPS, can't really do that.
Here, take a look at these cheaply made animated GIFs of 60FPS videos slowed down to 15FPS. Wait for the first loop. They pretty much demonstrate the problem. The stuttering happens throughout the and my gameplay, despite my best efforts. It's unlikely Fraps would be the cause - after all, it would probably affect both.

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Mar 03 2015 04:30 PM
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