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- 13 (0.01 per day)
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- Engineering & Reverse Engineering (10 posts)
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TomoAlien 
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Posts I've Made
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In Topic: SonLVL
17 October 2013 - 07:13 AM
I'm sorry this terrible bump, but I need to ask, is there a way to define a secondary objpos array for a level? I'm trying to do remake the S1 beta, specifically the Tokyo Toy Show's build, but since lots of sprites are needed for background, and no editor supports it (or apparently), I have to define my own secondary array with hex and/or with different file definitions to the zone I work with.
If this feature isn't done, could you do it? -
In Topic: Basic Questions & Answers thread
12 October 2013 - 07:33 PM
Anybody who has worked with s3k before... anybody knows a way about how in SonED to define where to mark the limit between primary and secondary tiles/blocks/chunks?
EDIT: Just switched to SonLVL, and it works fine there. -
In Topic: The S Factor: Sonia and Silver
11 August 2013 - 09:40 PM
Glad to see a new release. I have been expecting it a lot since I saw that "Chaos in The Streets" video. It just shows that you made a GIANT advance with it, and I applaud to your work.
MarkeyJester, on 09 August 2013 - 04:33 PM, said:We're fully aware of this bug, however, I think neither us nor anyone else cares about it, it's one of those "acceptable" bugs I feel.
Are you sure? Well, I won't blame you, since I'm not the creator, and as such I'm not who decides how other does work, but, in my opinion, I don't think it would be a good idea to skip bugs because are little... Just saying though. -
In Topic: THE SonED2 thread
28 February 2013 - 03:54 PM
Hello people.
First of all, I'm sorry for bumping this topic up. But, as this topic is pinned, and this topic has been bumped many times before, I guess there are no problems.
I'm with a big issue: SonED2 closes inmediately after I try to open the file browser to open a file. I get no error messages, no nothing.
I'm getting this problem after I had to format my PC, with Windows 7 (x64) as the OS.
Is there any solution for this problem?
Thanks. -
In Topic: Basic Questions & Answers thread
01 January 2013 - 12:06 PM
Hello everyone.
I wanna know, how I could extend the map updating area, in Sonic 1 two height? I want the screen to be at 320x240 in PAL mode, but the map updating is noticeable at the screen's bottom, and I can't understand the drawing code.
Don't worry about the HScroll size's transfer, it's fixed.
Thanks.

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