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88 (0.03 per day)
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General Sonic Discussion (37 posts)
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19-January 07
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User is offline Jul 13 2015 10:10 PM
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Member Title:
SORRY I COULDN'T HEAR YOU OVER THE SOUND OF HOW AWESOME I AM
Age:
22 years old
Birthday:
March 23, 1993
Gender:
Male Male

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Skype:
Skype  iamshalpp

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Posts I've Made

  1. In Topic: Sega PC Reloaded

    18 April 2015 - 10:05 PM


    So I started replacing some of the sound effects in 3DB. Some of them (namely the projectile hit/blast attack sound) share the same file despite there being what seems like one for the different instances of the sound.
    Also, the game will accept any .WAV file of any sample rate.

    Edit: Since I don't feel like this constitutes another post, you can replace Sonic CD's FMV's with any video file and they will play just fine. They'll just be stretched to fit the widescreen display.
  2. In Topic: Sonic Robo Blast 2 v2.1 Launches

    12 March 2015 - 09:27 PM

    View PostMotorRoach, on 10 March 2015 - 06:27 AM, said:

    Yep, it's still a thing and it's still being updated. So much that I actually felt convinced to update Sonic's animations:

    Posted Image

    And this is just one of the quite many things to look forward to in the next version~

    FUCKINGSONIC WHEN?

    For the sake of this not being a wasted post, I'm really looking forward to seeing this fully in action.
  3. In Topic: Big's Fishing Derby

    22 February 2015 - 08:01 PM

    View Postflamewing, on 18 February 2015 - 05:50 PM, said:

    View PostShalpp, on 17 February 2015 - 03:36 PM, said:

    Great hack, only thing I have to say about it is the frequency of the noise channel is lower than it should sound in all of the tracks.

    Can you tell me if this build fixes this? You can force a track to be played by holding A or B when changing to a different level. I think I know what caused what you described, but as far as listening goes, I have no idea what I am looking for to see if it was fixed or not. This should also fix some issues with S1 and S2 songs which happened because I grabbed the SCH versions instead of the raw SMPS2ASM versions.

    It did indeed fix it. What you listen for is the hi hats that play out of the noise channel. In the previous build in some tracks they sounded less like hats and just more like noise..clicks (no idea what the terminology for that is) There are a few hacks with what I'm guessing is a different sound engine that causes the same thing, but it's also heard in sound effects (monitor breaking, spindash release, etc)

    I have an ear for small things like this that I wish I didn't have :v:
  4. In Topic: Big's Fishing Derby

    17 February 2015 - 03:36 PM

    Great hack, only thing I have to say about it is the frequency of the noise channel is lower than it should sound in all of the tracks.
  5. In Topic: Sonic Advance 1 Android Port Decompile

    01 October 2014 - 06:50 PM

    IIRC you could change the color palette in SAdv3 on the title screen based on what you were playing it on (GBA, SP, and GB player)

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