- Group:
- Member: Members
- Active Posts:
- 881 (0.28 per day)
- Most Active In:
- General Sonic Discussion (112 posts)
- Joined:
- 05-January 07
- Profile Views:
- 2860
- Last Active:
Oct 28 2014 04:18 PM- Currently:
- Offline
My Information
- Member Title:
- DON'T LET THE SUN LAUGH AT YOU.
- Age:
- 22 years old
- Birthday:
- November 20, 1992
- Gender:
-
Male
- Location:
- New York City
Contact Information
- E-mail:
- Private
- AIM:
-
TehBibin
- MSN:
-
[email protected]
- Website:
-
http://mikejmoffitt.com
Previous Fields
- Project:
- Ghost in the Machine
- National Flag:
- us
Topics I've Started
-
I made an MD/Genesis Game Jam game
17 October 2014 - 11:04 AM
My roommate and I wrote a simple MD game in C using SGDK (though a lot of things we replaced with our own functions, more on that later...) and it was completed in 48 hours over a weekend. We placed second, losing to a paper boardgame (more on that never).
The game was supposed to play like a mix of Joust, Super Smash Bros, and Towerfall. The movement is heavily based on that of Towerfall in that you have a "dodge" mechanic to give a little more direction to a jump and also provide a strategic relocation. The players' only attack is a kind of "slap" move, which has a large start-up delay, so careful positioning can make the game competitive between two friends.
The game is little more than a demo at this point, but you can grab a friend and play some two-player. Your health is shown at the top of the screen. That is one of a few details that was not intended to be that way. Some day we may expand / remake this game into what we had actually intended, but for now it is okay for a 48 hour work. There are two stages in the game, chosen at a very poorly done random (I should have used the HV counter!)
The sound engine is Sik's Echo engine, which is perfect for the situation and my only gripe is that to my knowledge no native tracker exists. I am not good at making FM instruments yet so the music in this game is definitely lacking. As I get better at that hopefully the music I make for it improves.
However the physics engine did turn out very well for the players. It is extremely accurate and is mostly a port of what I used in Ghost in the Machine for PC. I will probably want to port that game to MD now, it should not be too hard.
This was a great intro to learning some basic MD programming, so I hope I can use this as a base and go from there.
Screenshots and ROM download link:



http://mikejmoffitt.com/msa.bin
I would happily give away the source code but in the last 8 hours of the contest some really bad hack code got in there to "just make it work" in time, and I don't want anyone learning bad programming style from something like that, so I would like to clean it up first. -
Reset from Sega CD Quirks
03 June 2012 - 08:40 PM
Noticed a little funsy today.
I've always played with the fact that if you throw a cartridge into the genesis while CD music is playing, it'll crash the Sega CD software but the music continues to play off the CD (looping, in fact). Resetting lets the music continue to play (custom soundtracks!) and the cart game will start up.
I only noticed today though that RAM isn't cleared whatsoever during this reset process, allowing for some fun:
http://www.youtube.c...h?v=u1EmgeAXB-4
I've tried this on my CDX, and unfortunately the cd music stops on reset.
Is this because my first genesis has no TMSS that this works at all? -
Little Door-Mounted Holiday Greeter
14 December 2011 - 01:37 AM
So I'm in Computer Science House (CSH) at RIT, and I made this little holiday greeter. Since I do a lot of Game Boy mods I have a lot of spare parts that are otherwise unusable for selling. For this, though, they are fine (lines in the LCD that aren't fixable, etc).
The ribbon cable connects the LCD, controls, and speaker to the motherboard on the inside of my door (so hooligans can't take those parts). The backlight is an electroluminescent panel.
Anyway, here's a little video of it.
http://www.youtube.com/watch?v=HrjaAYJzpc0
-
Sonic 3D Blast & Super Fantasy Zone?
28 October 2010 - 04:47 PM
I noticed this the other day. These two songs are remarkably similar, especially the second half:
-
Super Mario 3 Dev
15 July 2010 - 06:55 PM
I just thought I'd share this with you guys here - someone posted this on reddit; it's some japanese kids book that focuses on how nintendo games are made, and it focuses on Mario 3! It has some really excellent pictures. My favorite one's got to be watching the graphics artist edit the mario sprite tiles on the large monitor with the arrangement on the left. Striking resemblance to TLP!
http://www.wiinintendo.net/2010/07/15/1989...r-mario-bros-3/
Friends
Bibin hasn't added any friends yet.


Find My Content
Oct 28 2014 04:18 PM
Male