Sonic and Sega Retro Message Board: Armada - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Member: Members
Active Posts:
338 (0.11 per day)
Most Active In:
Engineering & Reverse Engineering (104 posts)
Joined:
05-January 07
Profile Views:
1459
Last Active:
User is offline Mar 29 2010 04:00 PM
Currently:
Offline

My Information

Member Title:
Sometimes I do things
Age:
22 years old
Birthday:
February 11, 1993
Gender:
Male Male

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://

Previous Fields

National Flag:
us
Wiki edits:
12

Latest Visitors

Posts I've Made

  1. In Topic: Basic Questions & Answers thread

    08 March 2010 - 06:34 PM

    Homing attack is fairly simple to conceptualize. I wrote some notes down when I was trying to work it out in my head, they may help you in some way. This isn't anything but a rough outline. I only partially proved it.

    1. Check proximity of an enemy (or object, if you want some sort of targetable object) compared to Sonic's in positive and negative x and y. If close enough, continue. Else, air dash.
    2. Run through all objects in a level. Compare that object's ID to the range of enemy IDs (or whatever you want to target).
    3. Move towards the enemy's position. You can calculate the slope between Sonic and the object with a simple formula, but that's rather rudimentary. Curving into it needs some trig functions, maybe sine?
  2. In Topic: New Sonic Engine Coming...

    11 February 2010 - 06:00 PM

    I can help with a level editor if you need this. I've made a mapper and format for my own game. Drop me a PM if you're interested. Great work, we need more projects like this so people stop spouting shit about how GM is terrible. Its not. Idiot 12 -year-olds make bad games with it.
  3. In Topic: Running Mac OSX on a PC

    25 December 2009 - 04:40 PM

    I've had some experience with this:
    1. I'd like to make it clear that what you are doing is violating the EULA for Mac OS X. Get a Mac, for serious.
    2. Make sure you have an SSE3 CPU. Pretty much any new Intel processor.
    3. Running in a virtual machine is rather unstable, I don't suggest it.

    That's pretty much as far as I got when I realized building a hackintosh is better, and a genuine Mac even more so.
  4. In Topic: Great Changes to Sonic Retro

    15 November 2009 - 12:04 AM

    QUOTE (Commadoo @ Nov 14 2009, 08:55 PM)
    QUOTE (nineko @ Nov 14 2009, 05:35 PM)
    QUOTE (Ell678 @ Nov 15 2009, 02:29 AM)
    Hope I don't have to leave or anything sad.png
    Your nickname starts with E, so you have nothing to worry about. Usernames in the A-L range are safe. The ones in the M-Z range, on the other hand...

    Now that is bullshit. I know my ass ain't safe at all.

    I knew it.
  5. In Topic: Project Needlemouse: old threads

    11 September 2009 - 05:00 PM

    QUOTE (Enzo Aquarius @ Sep 11 2009, 05:59 PM)
    QUOTE (Armada @ Sep 11 2009, 09:49 PM)
    Hey guys!

    http://www.needlemouse.com/

    Not by SEGA!

    QUOTE (The Site)
    We had no idea Sega was working on their just-announced Project Needlemouse. No kidding: a total coincidence.

    I'll leave the rest of the speculation up to you...


    About a day too late, lol. wink.png

    If we want more details, we're just gonna have to be patient.

    That's what I get for not reading 50 pages. :U

Friends

Armada hasn't added any friends yet.