- Group:
- Member: Members
- Active Posts:
- 27 (0.02 per day)
- Most Active In:
- Engineering & Reverse Engineering (19 posts)
- Joined:
- 14-April 11
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- 1279
- Last Active:
May 15 2014 05:49 PM- Currently:
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My Information
- Age:
- 26 years old
- Birthday:
- April 25, 1989
- Gender:
-
Male
Contact Information
- E-mail:
- Private
- Website:
-
http://www.angryzor.com/~rt022830
Previous Fields
- Project:
- S&KC HQ Music
- National Flag:
- be
Latest Visitors
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Naean 
03 Feb 2015 - 18:26 -
Xeta 
12 Aug 2014 - 14:46 -
MainMemory 
08 May 2014 - 17:09 -
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01 Jan 2012 - 06:09 -
nineko 
16 Aug 2011 - 10:09
Posts I've Made
-
In Topic: Any interest in early Gamecube Sonic protos?
01 May 2011 - 03:54 PM
When I wanted to donate I was faced with the fact that my paypal balance was down. So I topped it up. Unfortunately that takes a ridiculous amount of time to process... The money's not in my account yet :/ -
In Topic: Any interest in early Gamecube Sonic protos?
27 April 2011 - 06:04 AM
I'll chip in 50$. -
In Topic: S3&K Collection (PC) HQ music hack [upd v1.3]
26 April 2011 - 03:24 PM
Works perfectly here... -
In Topic: S&K Collection - Sound Effect replacer
26 April 2011 - 02:00 AM
QUOTEBasically, if I get what you mean:
0 11025Hz, 8 bit, mono
1 11025Hz, 8 bit, stereo
2 11025Hz, 16 bit, mono
3 11025Hz, 16 bit, stereo
4 22050Hz, 8 bit, mono
5 22050Hz, 8 bit, stereo
6 22050Hz, 16 bit, mono
7 22050Hz, 16 bit, stereo
8 32000Hz, 8 bit, mono
9 32000Hz, 8 bit, stereo
A 32000Hz, 16 bit, mono
B 32000Hz, 16 bit, stereo
C 44100Hz, 8 bit, mono
D 44100Hz, 8 bit, stereo
E 44100Hz, 16 bit, mono
F 44100Hz, 16 bit, stereo
This will definitely be useful if one plans to make a brand new SONIC3K.DS2 with high quality sound effects; personally I'd aim for format E since I feel it would be useless to have stereo sound.
I might easily incorporate a selector of some sort in a new release of my program, but I don't think it would be a good idea. Changing the format requires the user to reimport ALL the sound effects to get them to sound right, so it's not something that should be done lightly.
Yes, correct.
Well, you can always quickly resample and change the bitsize of all the sound samples with linear interpolation when the user chooses a format. Unless 11025Hz or 32000Hz (which no one uses) is chosen it's not as if you lose any data by interpolating it. And if you keep a backup of the original and fall back to that when it's canceled there is no problem at all.
Or hash the file, see if it's the original file and if so, start by interpolating it to 44100 16 stereo (or mono).
Anyway splendid tool! (Looks good too, seeing as you made it in a few hours)
Also, funny, the forums are flooded with S&KC hacks... -
In Topic: S3&K Collection (PC) HQ music hack [upd v1.3]
25 April 2011 - 06:43 PM
QUOTEJust had a quick look and @file offset 0xa47c of sonic3k.exe is a 1 byte value that selects the sampling freq:
0x00 = 11025Hz
0x04 = 22050Hz
0x08 = 32000Hz
0x0C = 44100Hz
Found out some more:
If this value is OR'd with 0x01, the PCM is stereo.
If it is OR'd with 0x02, it is 16 bit instead of 8 bit.
QUOTESo... We going to get any love for BRSTM? It's the easiest of the VG streams to loop these days...
It _should_ be supported through the vgmstream suppport. Does it not work?

Find My Content
May 15 2014 05:49 PM
Male
