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Active Posts:
27 (0.02 per day)
Most Active In:
Engineering & Reverse Engineering (19 posts)
Joined:
14-April 11
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User is offline May 15 2014 05:49 PM
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My Information

Age:
26 years old
Birthday:
April 25, 1989
Gender:
Male Male

Contact Information

E-mail:
Private
Website:
Website  http://www.angryzor.com/~rt022830

Previous Fields

Project:
S&KC HQ Music
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Posts I've Made

  1. In Topic: Any interest in early Gamecube Sonic protos?

    01 May 2011 - 03:54 PM

    QUOTE (Sik @ May 1 2011, 08:45 PM)
    QUOTE (angryzor @ Apr 27 2011, 08:04 AM)
    I'll chip in 50$.

    What happened to all that?

    When I wanted to donate I was faced with the fact that my paypal balance was down. So I topped it up. Unfortunately that takes a ridiculous amount of time to process... The money's not in my account yet :/
  2. In Topic: Any interest in early Gamecube Sonic protos?

    27 April 2011 - 06:04 AM

    I'll chip in 50$.
  3. In Topic: S3&K Collection (PC) HQ music hack [upd v1.3]

    26 April 2011 - 03:24 PM

    Works perfectly here...
  4. In Topic: S&K Collection - Sound Effect replacer

    26 April 2011 - 02:00 AM

    QUOTE
    Basically, if I get what you mean:

    0 11025Hz, 8 bit, mono
    1 11025Hz, 8 bit, stereo
    2 11025Hz, 16 bit, mono
    3 11025Hz, 16 bit, stereo

    4 22050Hz, 8 bit, mono
    5 22050Hz, 8 bit, stereo
    6 22050Hz, 16 bit, mono
    7 22050Hz, 16 bit, stereo

    8 32000Hz, 8 bit, mono
    9 32000Hz, 8 bit, stereo
    A 32000Hz, 16 bit, mono
    B 32000Hz, 16 bit, stereo

    C 44100Hz, 8 bit, mono
    D 44100Hz, 8 bit, stereo
    E 44100Hz, 16 bit, mono
    F 44100Hz, 16 bit, stereo

    This will definitely be useful if one plans to make a brand new SONIC3K.DS2 with high quality sound effects; personally I'd aim for format E since I feel it would be useless to have stereo sound.
    I might easily incorporate a selector of some sort in a new release of my program, but I don't think it would be a good idea. Changing the format requires the user to reimport ALL the sound effects to get them to sound right, so it's not something that should be done lightly.


    Yes, correct.
    Well, you can always quickly resample and change the bitsize of all the sound samples with linear interpolation when the user chooses a format. Unless 11025Hz or 32000Hz (which no one uses) is chosen it's not as if you lose any data by interpolating it. And if you keep a backup of the original and fall back to that when it's canceled there is no problem at all. smile.png
    Or hash the file, see if it's the original file and if so, start by interpolating it to 44100 16 stereo (or mono).

    Anyway splendid tool! (Looks good too, seeing as you made it in a few hours)
    Also, funny, the forums are flooded with S&KC hacks...
  5. In Topic: S3&K Collection (PC) HQ music hack [upd v1.3]

    25 April 2011 - 06:43 PM

    QUOTE
    Just had a quick look and @file offset 0xa47c of sonic3k.exe is a 1 byte value that selects the sampling freq:

    0x00 = 11025Hz
    0x04 = 22050Hz
    0x08 = 32000Hz
    0x0C = 44100Hz


    Found out some more:
    If this value is OR'd with 0x01, the PCM is stereo.
    If it is OR'd with 0x02, it is 16 bit instead of 8 bit.


    QUOTE
    So... We going to get any love for BRSTM? It's the easiest of the VG streams to loop these days...

    It _should_ be supported through the vgmstream suppport. Does it not work?

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