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Posts I've Made
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In Topic: Mario and Sonic Rio 2016
23 June 2015 - 10:04 AM
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In Topic: New Sonic 1 Alpha Screens Discovered
10 May 2015 - 05:41 PM
JumpingRyle, on 10 May 2015 - 04:56 PM, said:Is that not a very similar design to the one in Martin's poster? Yet everything about Martin's poster indicates it came AFTER the prototype. I really don't understand.
I'm not really sure about Sonic's advertising history, as I've never really looked into it, but it could be that the Martin poster that you posted isn't the first one created? Martin may have had to redraw it a few times so it'd be approved by Sonic Team, which was the one you posted.
Of course, I could be completely wrong. I haven't looked into this that much, so this is purely speculation. -
In Topic: Sonic Generations Hacking (and More!)
22 November 2014 - 08:37 PM
JaredAFX, on 16 November 2014 - 11:52 AM, said:
Trunks, on 24 April 2014 - 10:28 PM, said:Not exactly a Generations mod, but Durante (famous for his Dark Souls Fix) has released a general down-sampling tool. I've been running Sonic Generations at 7K and taking screenshots, and my good lord it's gorgeous.
Check it out, GeDoSaTo.
From Skyfireblaze in the NeoGAF thread, how to get Sonic Generations working with GeDoSaTo:
Quote
And while my DS II is still downloading I managed to get it to work in Sonic Generations with my 7970! It's a bit tricky but it works: http://a.pomf.se/jfwkqb.png (Warning ~7mb image :P)
It's just a random screenshot I took while testing, hardly anything of beauty but it gets the point across! The only issue I noticed is that some text is sometimes garbled in the game but that might be very well the doing of the Unleashed FX Pipeline on my end.
How to:
Essentially just add
SonicGenerations
SonicGenerations.fxpipeline (only if you use the Unleashed Render Pipeline mod)
ConfigurationTool (I'm sure this isn't needed anyway)
to the whitelist. Then, since the configuration tool won't detect the downsampling resolution go inside your Sonic Generations folder and open the file GraphicsConfig.cfg.
You will find
Code:
\\.\DISPLAY1
1920.1080.60
here if you usually play in 1080p, go ahead and change the numbers to whatever you have set in GeDoSaTo, in my case it would be:
Code:
\\.\DISPLAY1
3840.2160.60
Now just run the game and enjoy!
/>/>/>/>
NOTE: The game might appear to have crashed on start-up but let it sit for a moment at the black screen, the SEGA logo will eventually appear.
(Spoiler'd because large pictures)Spoiler
I'm trying to do this now and I'm having huge difficulties (and by that, I mean I have no idea what I'm doing). Can anyone help? Can you like explain step-by-step what to do?
It's pretty easy. You have to install GeDoSaTo, go into User Whitelist and put in SonicGenerations, SonicGenerations.fxpipeline, and ConfigurationTool (it should be formatted like this: ProgramFileName || Program Name). Once that's done, you have to open up GraphicsConfig.cfg (it's in the same folder as SonicGenerations.exe) in something like Notepad, and change your resolution (e.g. 1920.1080.60) to what you want to be rendered. -
In Topic: Halloween 2014: Let's Go Emerald Hunting
31 October 2014 - 06:47 PM
Crappy Blue Luigi, on 31 October 2014 - 01:02 PM, said:I absolutely have to know who recorded the Member's Lounge track. It's glorious.
These people did the track. There's a few more here as well. -
In Topic: Sonic Unreal Worlds Open Source release
16 October 2014 - 08:31 PM
Intel Pentium G3220 3.00 GHz
4 GB DDR3
Powercolor R7 250
It's a stable 50 FPS at fullscreen.
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Jul 18 2015 08:53 PM
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