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General Sonic Discussion (7 posts)
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User is offline Sep 29 2008 11:21 AM
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Posts I've Made

  1. In Topic: Goodbye SOST

    29 September 2008 - 11:23 AM

    To me, emulationzone been dead since Andy quit over Andre's stupidity and the death of SSRG.
  2. In Topic: The Truth About Dust Hill Zone

    28 September 2008 - 02:33 AM

    I doubt it was programmed. Why? Simple: We have no evidence of Sonic 2 existing before the NA proto. And that one shows graphics consistent with the released games, not the mockups.

    Yes, they're mockups. Every interview I've read says they're mockups.

    And we simply don't know the plan of the game. I'm not convinced so much that Dust Hill was different than Mystic Cave. Who's not to say that the two levels weren't merged? Fine, I'll have to look over the concept art again. That's the thing about concept art-the actual implementation of the levels might've brought the levels together. We don't know what was in the "Dust Hill" zone aside from the background and the badniks-which might not have been level specific (and weren't)-they might've decided the obstacles involved fit a cave far better and thus...

    I still think its worth a bit of argument. For one thing, the Dust Hill Zone has been dead for about 18 years now. Memories might be hazy, documentation scant and at times contradictory. For all we know Yuji Naka might do an interview and completely contradict this.

    Moreover, this admission causes more questions than answers: Fine, the Dust Hill was a desert level, let's assume that. We know the desert level was intended. What on earth was in it? We have NO CLUE what this level really is, still. And its still assuming that Dust and Desert as words weren't confused-Dust and Desert have very similar letters in them. I think jumping to conclusions isn't prudent: don't say for sure what anything was, since there's once again no evidence really for anything.
  3. In Topic: Original Project Discussion Thread

    19 July 2008 - 03:16 AM

    Err...if you make a game called "Sonic 4" I don't think Sega's legal department would be too happy about that. Something about it being copyright infringement. Mods might be able to slip through or homemade games but saying its a game that doesn't exist? That might bring some interesting consequences. I doubt it'd be smart to start a project that might literally destroy the community.

    That said, it'll probably never happen, and is probably a bad idea for more reasons. We'll let Yuji Naka tell us what's an official game, no?
  4. In Topic: Dust Hill description in an old magazine

    01 May 2008 - 03:39 PM

    Any way to close the thread?
  5. In Topic: Dust Hill description in an old magazine

    01 May 2008 - 03:17 PM

    I don't think Dust Hill is the desert level for a simple reason: Sound tests.

    This might be a stupid "Newbie" theory but so what. Oil Ocean loads the "Wrong" music. Come to think of it, the Oil Ocean music in the final sounds middle eastern, fit for a desert level. And lo and behold, that music is in the Prototype ROM.

    Suppose for a second Oil Ocean was supposed to have the music that's in the Prototype ROM as is-I haven't seen any evidence that its a glitch. From what I've seen its rather intentional. Unlike Hidden Palace Zone, which MIGHT be a placeholder, because new music was obviously composed and inserted into the game which loads in the final. Even stranger is the placement within sound test:


    81: 2P Casino Night/Beta Oil Ocean
    82: Emerald Hill Zone
    83: Wood Zone/Metropolis Zone
    84: Casino Night Zone
    85: Mystic Cave (Dust Hill) Zone
    86: 2P Mystic Cave Zone/Hidden Palace Zone
    87: Aquatic Ruin Zone
    88: Death Egg Zone 1
    89: Special Stage
    8A: Level Select (Or drowning? Which one loads which number?)
    8B: Level Select (Or drowning?)
    8C: Death Egg Zone 2
    8D: Chemical Plant Zone
    8E: Robotnik Theme Music
    8F: Sky Chase
    90: Oil Ocean Zone
    91: Oil Ocean Zone
    92: Wing Fortress Zone
    93: 2P Emeral Hill Zone
    94: 2P Stats Music
    95: Super Sonic Music
    96: Hill Top Zone (Or is this ignored?)
    97: Hill Top Zone (Or is this one ignored?)
    98: Extra Life
    99: End of Game
    9A: Scoring Totals
    9B: Game Over
    9C: Continue
    9D: Chaos Emerald Collection
    9E: Chaos Emerald Collection
    9F: Chaos Emerald Collection

    The point here is, while these things are mostly out of order and seemingly meaningless, there's something notable: Why, if oil ocean is fairly well programmed, is the "music" for it with levels that are not in level select? I would argue it was intended for a board that was never programmed. If this is the case, then Dust Hill is certainly NOT a desert level. Of course, its impossible to prove this.

    As far as all those people not understanding why Mystic Cave would be named Dust Hill...have you ever been inside a mountain cave? Have you ever noticed how dusty it is? Why on earth would a desert level be named dust hill, anyway; deserts are usually flat, with a few formations inside! I mean, let's just see the hard evidence: First, the drawing of a desert level is a mockup and its not clear if it was intended to seriously go into which game. Second, the mockup wasn't called dust hill. Third, we have a dust hill zonel. Can you people just drop the whole thing? Its stupid, and been going on for too many years. It makes you sound like fantasy driven newbies.

    Please. Don't reply for three years.

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