- Group:
- Member: Members
- Active Posts:
- 267 (0.17 per day)
- Most Active In:
- General Sonic Discussion (210 posts)
- Joined:
- 05-March 11
- Profile Views:
- 1886
- Last Active:
Oct 11 2013 06:29 PM- Currently:
- Offline
My Information
- Age:
- Age Unknown
- Birthday:
- Birthday Unknown
- Gender:
-
Not Telling
Contact Information
- E-mail:
- Private
Previous Fields
- National Flag:
- None
Latest Visitors
-
golden retrie... 
19 Mar 2015 - 04:02 -
Ezequiel.M 
10 Feb 2015 - 00:31 -
heartaman 
26 Jan 2015 - 21:04 -
OKei 
07 Jul 2014 - 05:00 -
W.A.C. 
13 Apr 2012 - 15:39
Topics I've Started
-
No More Backbone Sonic games ever?
09 October 2012 - 05:24 PM
http://ign.com/artic...v-faces-closure
Quote
Backbone Entertainment is making layoffs with talk of a complete shut down, according to two sources at the company.
One of IGN's sources, however, says that a closure isn't yet a forgone conclusion, and that the company will attempt to "keep it going smaller".
Based in Emeryville, California, Backbone Entertainment was established in 2003 but came to prominence in 2005 with the release of Death Jr. on the PSP.
Recently the studio worked on LEGO Rock Band on the Nintendo DS and Marvel Vs Capcom 2 on XBLA.
Backbone was currently working on Midway Arcade Origins, a collection of 30 classic Midway classics including Gaunlet, Joust, and Spy Hunter. We've contacted Warner Bros. to check on the status of this project.
More news on this as we get it.
Guess those ports weren't as successful as they should have been? -
The Sonic(clock) Cycle, as you truly imagined it!
02 May 2011 - 05:17 PM
http://www.youtube.com/watch?v=f1c6i2H1oAw
I have here the legendary Sonic Epiclock from Sega of America's Play for Japan charity on Ebay.
The item is in good condition, with minor physical damage, namely on the sides, with some tape and glue fixes applied to it.
Also, I find it somewhat unnerving that I get this the day Osama dies.
"What were you doing back in 2011 when Osama bin Laden died?"
"I was making a video about a clock."
"..." -
Sonic Speed
18 March 2011 - 01:48 AM
Yup, Sonic Speed is a shitty name and I know it. I started this project in 2007 and procastinated to hell (Every fangamer's nightmare), and I had to redo the engine twice. I spent all sorts of time coding gimmicks that I only ever used once in the game, lawl. I decided I would keep the name as it was.
It has been a long time coming, and circumstances unknown lead to this game being released at the most random time at all. To no fanfare, there is reason for the sudden release. My brother recently made a grave mistake and deleted a lot of folders on the desktop, effectively deleting all of my resources. My life is busy, very busy, and so gathering these resources again would be time consuming and interfere with my college work, so I had no choice but to polish/finish the game with what resources/time I had left.
The result is the current version of Sonic Speed, being released today.
In it you will find:
*6 Total levels
*Each level has a boss(es)
*An unlockable game mode
*Unlockable transformations
*Hidden swords in each level (besides the final level)
*Super Sonic is unlocked already by default, just grab 50 rings and jump while in the air to activate
*Rank tracks your progress in the game.
*The game is relatively short, comparable to a minigame, and can be beaten in 30 minutes if you're familiar with how the game works
Download here: http://www.sendspace.com/file/vdhgp1
Gameplay video: http://www.youtube.com/watch?v=H5_uQQz6L3M
Complete Playthrough (no music): http://www.youtube.com/watch?v=PvmhGg5flnQ (Special thanks to Jimmyjasy, a friend of mine, for the upload)
Transformations: These are supposed to be unlocked, but for v1.1, you have them at the very start. Sonic has 5 transformations you can pull off at any time. Before you go "ZOMG OP TIEM". The transformations, actually, have tons of downsides. It's not reccomended to use transforms until you are familiar with the game.
>Darkspine Sonic - Push 1 - Actions are unavailable. Spirit gauge becomes locked, but Sonic is invincible while running. However, his jump height is severely nerfed.
>Darkspine Sonic 2 - Push 2 - Similar to Darkspine 1, but there is a CTRL move now.
>Darkspine Sonic 3 - Push 3 - The strongest darkspine, has 2 CTRL moves.
>Knight Sonic - Push 4 - Sonic sacrifices all CTRL moves to wield a sword instead. CTRL allows you to double jump, and will shoot out a sword wave if the spirit gauge is full.
>Super Sonic - Double jump when rings >=50 - The strongest transformation, sonic is completely invincible and jump/run speeds are boosted heavily
Controls: Sonic Speed utilizes a 'Spirit Gauge' which is built via running. By running, you can build up the gauge to execute various attacks.
>Actions:
>>Lightdash - Up near a row of rings
>>Vault - Push up near certain cliffs
>>Wallrun - Approach certain walls
>CTRL (Spirit) Attacks: (Only applies to normal Sonic)
>>Double Jump - CTRL+UP
>>Insta Skid - CTRL+DOWN
>>Insta Boost - CTRL+FORWARD on the ground
>>Airdash - CTRL+FORWARD in the air. Note: You are vulnerable to attack for the duration of your jump
>>Wall Boost - Push CTRL while wallrunning
>>Shield Crush - Push CTRL when standing still with an elemental shield
Additional Note: This is version 1.1, if the response isn't complete shit, I might see if I can gather up more resources and finish the 3 remaining levels.
Levels/features not included in this version:
>Final Heaven (A snow-like level with snowwy terrain that affects player movement)
>GUN Network (An underground facility filled with GUN Robots.)
>Death Egg (Only had half of act 1 done anyway)
>Eggman - No Dr. Robotnik in v1.1, he doesn't show up until one of the unfinished levels, sadly.
>Arena Mode - An 'endgame only' mode that allows you to fight secret bosses that are taken from the sonic universe, such as Silver and Blaze. This is a 'Secret Boss Attack'-esque mode and has no platforming whatsoever.
>Chaos Emeralds - Will be added in when the other 3 levels are done. For now, Super Sonic is available at the very start
>Tails Mode - Tails Mode is actually in the game, but the animations are glitchy as fuck. I would avoid playing it unless you like the challenge.
Friends
Nora Kisaragi hasn't added any friends yet.

Find My Content
Oct 11 2013 06:29 PM
Not Telling