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Active Posts:
43 (0.03 per day)
Most Active In:
Engineering & Reverse Engineering (25 posts)
Joined:
05-February 11
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User is offline Jun 13 2015 09:13 PM
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My Information

Age:
24 years old
Birthday:
March 12, 1991
Gender:
Male Male
Location:
BS AS

Contact Information

E-mail:
Private
Website:
Website  http://www.youtube.com/user/1pablodrago1

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ar
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1

Posts I've Made

  1. In Topic: SADX/SA1 Hacking/Modding

    13 June 2015 - 09:12 PM

    @Strife: There is an object in the adventure fields called "SCENE_CHANGE" or something like that, if you port this object into the speed highway, is posible to load the next part of the level.
    This object is a blue box, just set the X,Y,Z values for the size of the box and the Z rotation is the level to load.
    I don't remember if this object trigger the animation when the character begins to run down the buiding.


    View Postchaoscollector, on 11 June 2015 - 01:00 PM, said:

    *image*
    Shows up like this!

    And Just gave it a try with PVMEditsharp, sure enough all edited textures came up transparent, which I'm assuming means the PVM tool was buggy right? This is a PVM from years ago I'm using so it wouldn't surprise me if that's the case!

    Try to open the material editor and change all 255 values to 254, that usually helps.
  2. In Topic: Sonic Hacking Contest 2014 - Entries, Streams, Voting Live!

    07 July 2014 - 11:35 PM

    Awesome news, I'm glad I was wrong, but last year I realized most people have the steam version which can be a problem. So I hope you guys can do something about that, at least for the streams.
  3. In Topic: Sonic Hacking Contest 2014 - Entries, Streams, Voting Live!

    07 July 2014 - 10:47 AM

    Well this year I won't submit anything so, probably, there won't be a SADX 2004 entry :v: . Anyway good luck everyone
  4. In Topic: SADX/SA1 Hacking/Modding

    18 March 2014 - 05:51 PM

    Just change the start position point to Z=135 or some value bigger than the position of the door. The problem is Twinkle Circuit doesn't have cameras, the level use the camera from the cart mode. Also the ramp doesnt work for sonic but can be replaced with the one in Emerald coast
  5. In Topic: Spark the electric jester

    08 March 2014 - 10:16 AM

    Looking great so far, assuming that the story and future levels are in development I would like to suggest ideas and as everyone said your main issue is the content on your level which whould be a huge problem in a sonic level because you are bound to existing gimmicks and concepts from previous games, but now "Spark" doesn't have this problem and in addition it has a very cool concept like the electricity. When I read the title of the topic so much gimmicks came to my mind, such as using magnetism to move metallic objects or walk on metallic walls, (just Silver a espio abilities but is a nice concept). Another idea is a dark factory/laboratory theme for a level with generators that restore the light when Spark shoot at them (I think I this is something from Megaman games, IIRC from X8 or zero series). Also for a final fight (AKA Doomsday Zone) Spark could fly on a stormy sky using lightnings to attack.
    And finally the best source for ideas: Pulseman (mainly the whole thing of not work electricity underwater).
    I hope this help and keep the good work.