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Group:
Trial Member: Trial Members
Active Posts:
4 (0 per day)
Most Active In:
Fangaming Discussion (3 posts)
Joined:
02-February 11
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2631
Last Active:
User is offline Feb 05 2015 07:35 PM
Currently:
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My Information

Age:
26 years old
Birthday:
March 7, 1989
Gender:
Male Male
Location:
New Jersey

Previous Fields

Project:
SRB2
National Flag:
us

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Posts I've Made

  1. In Topic: Sonic 2 HD

    18 April 2012 - 10:35 PM

    Don't worry! Sonic 2 HD will live on in the hearts of everyone for many years to come, even if it's as the butt of a Duke Nukem Forever-style joke. It would HARDLY be as memorable if it had come out with nothing bad happening and just sort of died there.
  2. In Topic: Sonic 2 HD

    10 April 2012 - 01:33 PM

    Yeah, um, wow you guys explode fast.

    As far as keylogging goes, it kind of obviously does the same thing some simple SNES emulators including BSNES does: When it's in the background, it continues to read your keypresses and input and move little hedgehogs around.

    It isn't trying to stay open without your knowledge, and it's probably expected of you, as the user, to only have it open with the intention of playing it, if you're leaving a game open while you're doing your banking there's something wrong with you. -- Well, okay, there was one point where we weren't sure if it'd save your "debug mode unlocked" or not, but that's it.

    (But I still say I could've done a better job of programming the whole damn thing even in HTML5 and javascript.)
  3. In Topic: Sonic 2 HD

    30 March 2012 - 09:15 AM

    I can't seem to unlock debug mode. Pity. Perhaps it has something to do with beating it with ten lives instead or some such.

    I rather do hate the idea that half the content is entirely undocumented secrets. I suppose Tails is cool, though. Yeah, Tails is a bro.

    It's interesting today that videogames are made by artists, not programmers. The art is what you see, what you hear. The art is what's good here. I rather wish I were an artist rather than a programmer myself, sometimes.
    It would be a lot less stressful to put in four hours to four days of work on a single piece of work and then be able to simply move on from it. Rather than having it develop into my baby, a big conglomeration of things I wasn't even asked to program to begin with. You just sort of go off on a tangent of ideas sometimes, the key is to have someone there to tell you what's a good idea and actually listen to them when they tell you what's not.

    Reverse gravity, recolorable Sonics, multi-sonic replay support, with the camera switching all around, in an engine so protected its own programmer cannot stand the idea of patching in new content particularly often because he's made it to be so much work? ... You've programmed yourself into a corner, then attached shiny balloons to it, and then hidden those balloons such that people who find them have very little idea how. But you'll be damned if it isn't the best corner ever. I guess I can understand that.

    I'd love to program a new engine for this, not because I hate LOst or DRM or whathave you, but because it inspired me, the potential for even greater good. One which can hold objects which use sprites of ANY size, animations with ANY number of frames, interchangeable to the point where one can simply drop a single file into the data folder and suddenly robotic monkeys populate the trees, akin to the end-user result of Bethesda's engines... Such a true infinity is a dream I hope to reach one day, completely regardless of open-source or closed-source nonsense.

    But I suppose that day is not today. I have rather pressing engagements of my own to attend to this month. Other things I'm already expected to be programming, not to mention a huge slew of anime and gaming conventions to attend. ... I am quite mired in things I adore, and that is just fine. <3

    Thank all you artists for this work, even if it's from last year or earlier. It has truly been a pleasure.
    Brofist to Kogen, Ritz, Gerbilsoft, and anyone else who happens to recognize me. 'Sup.