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82 (0.03 per day)
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General Sonic Discussion (40 posts)
Joined:
25-September 06
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User is offline Feb 01 2008 02:03 PM
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My Information

Member Title:
Everybody's Super Sonic Racing!
Age:
26 years old
Birthday:
February 24, 1989
Gender:
Male Male

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fr

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Posts I've Made

  1. In Topic: True Blue Released!

    31 January 2008 - 09:07 PM

    View PostPC2, on Jan 25 2008, 12:46 PM, said:

    "WOOOAAAH!!! WOOOAAAH!!! WOOOAAAH!!!!" So bad, it's almost funny.


    And that about sums it up. Really, anything by Crush 40 after Escape from the City is not something I would put on my playlist, with the exception of the Jun Senoue & Lee Brotherton version of Dreams of an Absolution.
  2. In Topic: Opinions about Hill Top Zone

    06 January 2008 - 03:13 PM

    I myself am fond of Hill Top Zone. It shows us a time when the game makers knew what they were doing; using the same tiles to make a level with a while new surrounding and feel. Back then, they knew what they were dealing with and how to deal with it. I feel Hill Top is a mark of that.
  3. In Topic: Contradictions/Lack of Continuity in Sonic games.

    14 February 2007 - 02:26 PM

    View PostAmy Rose, on Feb 13 2007, 11:16 AM, said:

    Leave the story in the manual, only the losers read it anyway. :)


    Hey, I resent that! I always read the manual!

    lol, j/k, no offense taken.

    As for what I meant by "They think they have some unspoken liberty to change the story", what I meant was in ways that leave plotholes and distasteful turns in the story... Shadow for example was a very distasteful turn. I suppose I should have been more clear on what I meant in that statement, so my apologies Lemming.

    And Rolken, I did also say that line about cracking the crisis the wrong way. I really haven't been on the ball lately. That first line in that paragraph made no sense now that I look back on it. Ever notice how things never sound stupid until you say them, or look stupid in text until you post them? I should've looked back on what I posted to see if it was all right.
  4. In Topic: Contradictions/Lack of Continuity in Sonic games.

    12 February 2007 - 02:18 PM

    I believe a story COULD benefit Sonic games... if the story is done right and doesn't leave plot holes the size of Asia. In it's own way, S3&K had sort of a wordless story to it. You see Knuckles obviously thinks Sonic is the bad guy until Dr. Robotnik steals the Master Emerald, thus does Knuckles realize his idiotic mistake and help Sonic.

    I honestly don't mind and personally enjoy a story in a Sonic game, as long as it's well done and again, doesn't leave plot holes.

    As for the continuity crisis you're all trying to crack, I personally wonder if Sonic Team thinks that the games for each console is a similar but alternate universe from the others and so they think they have some unspoken liberty to change the story to however it fits in the present.
  5. In Topic: What was your reaction to the new Sonic art for Sonic Adventure?

    02 February 2007 - 08:53 PM

    Personally? I prefer the old art, but the Sonic Adventure style arts are okay. I suppose I really like the old arts better because they were what I saw when Sonic was first coming out, and I guess they just seem more special because of that. Yes, Sonic has gone through a lot of changes, some bigger than others, but until 360/PS3 he was still always Sonic. Sonic 2006 was when Sonic didn't really seem like Sonic anymore.

    Funny thing though? I hate Shadow, but I find Mephiles somewhat of an interesting character somehow.

    One more thing Rockman; do us all a favour and don't lump Riders in with the rest of the new/not so good Sonic games. Riders may not have had much re-playability, but it was a fun game in which Sonic is doing something we would always expect him to do: Race. All right, so the boards were a bit much, but you have to admit the tracks and gameplay are interesting, especially Sega Carnival.

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