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Technical Discussion (2 posts)
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09-August 06
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User is offline Jul 20 2015 08:33 PM
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Interests:
Games

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E-mail:
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Website:
Website  http://hellofangaming.github.io/

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Project:
Hello Mario Engine
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us
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Topics I've Started

  1. Hello Mario Engine v6.1.2

    21 May 2014 - 11:25 PM

    Posted Image

    The Hello Mario Engine is an open source Mario engine for GameMaker: Studio that is feature packed, and designed to be easy to expand upon with user friendliness as a priority. The engine is fully documented with thousands of code comments, and includes tons of different powerups, over a hundred different enemies, and much, much more!




    Posted Image

    Official Website (Download here!)

    What's new in 6.1?
    16:9 Widescreen Default Resolution
    New Powerup: Wall Jump Shroom
    Various New Features: Bomb Bricks, Propeller Blocks, Blue POW Blocks, New Net Koopa and Piranha Plant Variations, etc.
    Various Bug Fixes: This includes all YoYoCompiler related issues, so you can use YYC export options without encountering any problems.

    What's new in v6.0?
    Code Rewrite: Newer, cleaner, fully commented code.
    High Resolution Filtering: Choose between HQ4X, HQ2X, and no filtering.
    Better Checkpoints: Supports infinite checkpoints per level.
    New Powerups: Propeller and Boomerang Mario.
    New Features: Mechakoopas, green bricks, triple wide question mark blocks, and more!
    Many Changes to Existing Features: Better world map level blocking, keyhole animation, convex corner support for wall triangles, and more!

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