Sonic and Sega Retro Message Board: Hello - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Trial Member: Trial Members
Active Posts:
4 (0 per day)
Most Active In:
Technical Discussion (2 posts)
Joined:
09-August 06
Profile Views:
1280
Last Active:
User is offline Jul 20 2015 08:33 PM
Currently:
Offline

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Not Telling Not Telling
Interests:
Games

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://hellofangaming.github.io/

Previous Fields

Project:
Hello Mario Engine
National Flag:
us
SA2 Emblems:
1

Latest Visitors

Posts I've Made

  1. In Topic: Hello Mario Engine v6.1.2

    15 February 2015 - 11:05 PM

    A new version is available for download!

    What's new in 6.1?
    16:9 Widescreen Default Resolution
    New Powerup: Wall Jump Shroom
    Various New Features: Bomb Bricks, Propeller Blocks, Blue POW Blocks, New Net Koopa and Piranha Plant Variations, etc.
    Various Bug Fixes: This includes all YoYoCompiler related issues, so you can use YYC export options without encountering any problems.

    View PostTanks, on 22 May 2014 - 04:15 AM, said:

    Its hard to tell and I don't have much time to try it myself, but is this engine based SMW or SMB3 physics? I know its a bit of an argument within the Mario community, but I personally prefer Mario's physics from SMB3 to that of SMW. :P

    But, I mean, this changes everything. Open Mario with a melding of classic and modern features. I like it just based on that.

    The physics are based off of SMB3's

    View PostBaldy McNosehair, on 26 May 2014 - 01:00 AM, said:

    I've been trying it out, and it seems pretty good so far. There are just a couple of things to the feel that are a little off.

    • Mario doesn't feel heavy per se, but he seems to rise and fall quicker than in SMW or SMB3. Same jump height, but the acceleration feels a little fast.
    • The collision detection feels a little too specific. What I mean is that if I land on the corner of a Goomba's head, I'm the one who takes damage.
    • Mario's power-up animations seem to run much faster than the animations from SMB3 and SMW.


    And just my personal gripe, but the lo-fi voice clips from SMA are a little annoying. I never really liked hearing them the first time around when Nintendo put them in the GBA ports of SMB3 and SMW but it's just a matter of personal preference. I know I'm being greedy and kind of a nag to to say this, but I'd recommend using voice clips from the NSMB series or one of the 3D Mario games. I've been lazy, and it's only fair that I help you if you need it since my big mouth and I have so many suggestions.

    That said, the overall feel of the game is really close with the effect on the help block. I can't wait to see where you go from here!

    EDIT: Or no voice clips at all

    The engine is open source, so anyone can change/remove whatever voice clips they don't like.

    View PostRabid, on 07 July 2014 - 03:32 AM, said:

    Good engine, personally I've already moved away from game maker, it's functions are unusually limited in very simple ways.
    Construct 2 seems a little more complex but you use its functions to create examples and features in half the time, it also has less restrictions on it's free edition than game maker and features automatic mouse, touch screen and html5 support,

    Construct 2 website

    Take a gander, it'll be worth your while. :)

    I don't know. Personally, I prefer GameMaker: Studio.

Friends

Hello hasn't added any friends yet.