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Mobius Engine Project (81 posts)
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User is offline Jun 27 2012 05:37 PM
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Member Title:
This is halloween! This is halloween!
Age:
25 years old
Birthday:
December 19, 1989
Gender:
Male Male

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Project:
The Mobius Engine
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Posts I've Made

  1. In Topic: General Progress Thread

    25 April 2012 - 11:32 PM

    View PostAerosolSP, on 25 April 2012 - 10:39 PM, said:

    Ideally, huh? I really don't want Mobius to hit any speedbumps towards getting a dedicated userbase because the only version with the features people want to use is for an OS that hardly any of us use. I trust you though, Gen. I'm sure you'll sort it out.

    This is why we'll be using as many cross platform frameworks as possible, and probably CMake as well to make generating up to date build files on the fly with zero effort on any programmer's behalf (outside of maybe running cmake -G "SupportedIDEHere") possible. Really, the overall hope here will be that the only thing required to make the engine work on another platform is literally just building it.
  2. In Topic: General Progress Thread

    25 April 2012 - 10:18 PM

    View PostAerosolSP, on 25 April 2012 - 12:08 AM, said:

    It's interesting that OSX is the main platform here, with Windows and Linux versions being ports. Are all the versions going to be developed concurrently? Or are we going to run into a situation where Mobius on OSX is at version 5 and the other versions are stuck at 3.0.2 or something?

    OS X is the current target, since it's my current OS of choice*. There's no other reason than that.

    Ideally all versions will be developed concurrently as we progress.

    * In otherwords, I don't really feel like booting up Windows or Linux right now to sort out development for those platforms.
  3. In Topic: Make me a demo game!

    25 April 2012 - 10:16 PM

    Regarding how loops function:

    A basic versatile means of having Sonic running across any surface in the game would be to make it dependent on Sonic's speed, and the world space normal of the surface.

    If Sonic isn't moving at, say, 90MPH, then we'll say Sonic can't successfully move through a loop, where you'll have a section of the loop that'll have a surface normal Y value of -1.0 (facing down). This should generally work well enough, provided that we can account for certain edge cases (I.e., what happens when an object's surface normal splits at an edge).
  4. In Topic: Make me a demo game!

    17 April 2012 - 05:10 PM

    View PostRaz, on 17 April 2012 - 04:50 PM, said:

    No doubt this engine will be capable of the usual staple of gameplay features. What would sell me on the engine is demonstrating how -easy- it would be to design a level.

    Showing off the interface, how quickly props/gimmicks can be wired together, how easily certain aspects can be tweaked- that's what I really want to see anyway. Show people that there's not a long distance to go between download and homemade level, and I think you'd have raving fans.

    It'd be kinda hard to pack that into a demo game. That would be more for a video demonstration than an actual demo people can play.
  5. In Topic: Logo Contest! - Vote!

    17 April 2012 - 02:50 PM

    Well everyone, looks like LocalH's modifications ended up making the cut!

    His variation on the logo one by a close 10 - 13.

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