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In Topic: Project HC
20 March 2015 - 03:44 PM
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In Topic: Project HC
22 December 2014 - 03:42 AM
Stealth, just a quick question here.
I didn't see this mention anywhere in the documentation, but are there any networking capabilities with HCGE? I'm just curious if online multiplayer is possible. -
In Topic: Project HC
20 December 2014 - 05:17 AM
Matwek, on 20 December 2014 - 04:38 AM, said:Shoot me a PM if you want a hand with the pitch. I promise I won't try and shoehorn all my ideas in.
The idea is still very young so any ideas are still very welcomed.
I'll rip open the box with some of the concept sketches I did for it and send you a PM. -
In Topic: Project HC
20 December 2014 - 01:20 AM
It's been about a year since I worked on something. I don't have much on hand at the moment. I'm currently in the process of moving so most of my stuff is packed up. I just two mocks ups, a GIF and an old concept animation. They're all about a year old.



Combat concept - Slower version
At the moment, the most fully fleshed out concept I have to pitch is an adventure/action game in the style of Castlevania/Monster World IV. I also have some basic concepts for a 2D Beat'em Up, and a puzzle platformer designed around pole vaulting. I'll try to see if I can find any files so that I can actually have something to pitch. If I can't find anything, I'll just have to write it up again.
Alternatively, I can come up with a new simpler idea. It's probably what I'm going to be leaning towards.
I'll get back to you on them. -
In Topic: Project HC
20 December 2014 - 12:44 AM
Aerosol, on 19 December 2014 - 10:32 PM, said:Chimpo, you disappeared on me. I hope you eventually get in on this.
Hello. I've been busy with some side projects.
Stealth, on 19 December 2014 - 11:48 PM, said:For an original game project, I'm pretty open to suggestion at this point. I wouldn't be opposed to an arcade-style game if there was enough interest. A larger game is possible too, but I'm not expecting anything particularly grandiose unless we happen to get a sufficient team with the drive for it, so any ideas are welcome
Thank you for your speedy input. Usually when I enter these sort of rag tag team ups, there's a couple in the group that want to throw everything into their first project. They never tend to end well from my experience. I believe a smaller project has a higher chance of getting a product out and would help the team better understand what we're capable of doing.
I'm mainly a character artist/animator so that's what I can bring to the table. I have a couple of pitches in mind to throw at the group/potential members if anyone is willing to listen.

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