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  1. In Topic: Spark the electric jester

    15 July 2015 - 08:16 PM

    @synchronizer

    Falk is talking about the typo no one was able to find yet.
    "There is no way I'm bad a it"

    Anyway, thanks for the suggestions though. As you guys can probably tell I'm not a fantastic writter. :P
  2. In Topic: Spark the electric jester

    15 July 2015 - 02:55 PM

    Posted Image

    Note: Please don't mind the typo.

    Introducing: Fark (nicknamed by spark himself), He is Spark's replacement and rival.

    And here's another screenshot with the Gravity Jester power up flying around.
    Posted Image
  3. In Topic: Spark the electric jester

    01 April 2015 - 03:05 PM

    Cross posting...
    Posted Image

    Based myself on plasma sword's new moveset (for those who didn't know, you can press Up + X and Down + X now, for new moves) It inspired me into expanding the power up system. Now spark can become different jester “types”!

    Gravity and Wind jester are a rework on the triple jump scarf and the gravity gloves. Gravity should recive a massive overhaul but Wind should only get an more expanded moveset.


    Fire, Cool and Edgy are new, but don't expect to see those for a while.

    Anyway, here's some reference artwork I did for the base sprites:
    Spoiler
  4. In Topic: Spark the electric jester

    31 March 2015 - 06:30 AM

    For some reason, I'm feeling a bit more confident on the game right now than I was before, even though the numbers are technically lower than ever.

    Hopefully, you guys will see something big at the end of june, but until then, I just have to wait.

    Edit: not sure if anyone is going to see this but some dude on youtube made a good recording of the demo, if you are not interested in playing it and would like to see sort of an extended trailer, take a look:

    https://www.youtube....h?v=HJ6pkx_ACN4

    Still, that doesn't fix the "I don't wanna see anything and wait for the final game" problem. I respect people that are like that and I'll make sure to include a lot of surprises in the full game, so, don't worry about it. I'm fully aware that that's a really important thing. For an example, there was a whole stage I was refusuing to show off until the most recent trailer, you won't know which stage that is, but, it's there. And I'm sure as hell not going to spoil the final boss.

    If you want my oppinion on that though, well, I feel like it's better to be spoiled then it is to be dissapointed, make sure you know what you are suporting and make sure you know what you want to suport.

    Spark is not a game that's going to release on its own. It needs all the support it can get. Well, maybe I'm biased, maybe I wrote this for no reason at all, after all, I'm confident on spark for a change. But still, I whish I could reveal my plans, I feel like I would be better off if I did, but I won't, I just don't feel like it would be the best decision anyway.
  5. In Topic: Spark the electric jester

    30 March 2015 - 03:32 AM

    @W.A.C.

    Yeah, I've been planning on a hard mode for a while, but I feel like it's better to scale the normal game's dificulty up on the later levels and leave the early ones (like the ones in the demo) as easy levels.
    If everything falls into place, I might be able to have time to do a platinum game's esque hard mode, changing the layouts and everything. After all, this is not the first time I did it. (by that I mean changing the layouts, the process of making level design for me has been only getting faster and faster over the years)

    Most people are turned off by dificulty and the last thing I want to see is someone quitting the game because they died once and lost interest.

    I still stand by having 6 hits for now, playing Smash has told me that when people are put into pressure, they get campy, and camping is boring. Been working on making spark NOT boring for quite a while now but I see how a lack of dificulty might make this backfire on me.

    Edit: oh, and yeah, you can camp on spark. A problem I see with a lot of players is that they will just shoot the charged shot over and over at a boss, instead of attacking, which is the faster and safer aproach, since shooting leaves you unable to do anything for a while.