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General Sonic Discussion (323 posts)
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User is offline Jul 23 2015 10:08 PM
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They call me... Troll-bo Cop.
Age:
23 years old
Birthday:
September 23, 1991
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Male Male
Location:
Virginia
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<_<

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  1. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    01 July 2015 - 08:36 PM

    View PostGeneHF, on 01 July 2015 - 08:05 PM, said:

    They REALLY need to optimize their game or have it not make so many http requests behind the scenes. If you don't know, the game makes about 100 HTTP requests to the ad server in the span of five minutes. This may be what's causing lagging issues in mid-runs because of how intensive Runners is already (and I suspect the game may be going over its RAM limit. I can't explain why some devices run extremely hot when the game's running, though my Nexus 7 gets extremely hot on the top/left side.)

    So I run a rooted Nexus 4 and running adaway and forgot one of the major gripes was the ads. I have not seen one in-game ad whatsoever. Despite that, I still get a fuckton of lag. Though the Nexus 4 is an older device at this point (certainly not even close to being outdated), Runners is not enough to drive it into the ground hardware-wise. In fact, streamlined mode does not to fix these random lag spikes. If anything, this reinforces the point that those 100 HTTP requests, despite their not making a connection in my case, is a bit too much for the game alone to handle. I hope you're seeing this SEGA. This is simple stuff. Please optimize your game. You've actually got an original, fun concept on your hands here and, for the first time in a VERY long time, I want to see you succeed.
  2. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    01 July 2015 - 03:02 PM

    Yeah honestly its completely tolerable and despite my gripes I find I keep coming back to play it. Maybe it's because I want a death egg... I dunno.
    One thing I have been doing though is turning off the music and running my vgms with DroidSound-E. Shit's cash. Especially when you've got Azure Lake going. Something about that song really meshes well with the gameplay. That and Launch Base. <_<
  3. In Topic: Sonic Dash 2: Sonic Boom

    01 July 2015 - 12:31 PM

    Sega's Mobile Strategy: "Does it have a collectible Death Egg no one can seem to acquire? " "Nope." "Great. It'll sell. Run it."
  4. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    29 June 2015 - 09:12 PM

    The fuck is up with Knuckles? Unlike Sonic, he's a piece of shit and his special glide-burst thing doesn't do anything worth a damn.
  5. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    28 June 2015 - 01:08 PM

    I grabbed it just because of the limited chance to pick up Classic Sonic. I don't mind the gameplay. I think this is at least an original idea by SEGA in terms of their work in the mobile market. What really got me was the clusterfuck of a menu system and the loading delays. I'm running on a Nexus 4 so its not as if the phone is slowing the game down. The menus though... One minute you're on one screen then you're on another then you're being redirected to chao gambling then to a character select. Granted this was during the tutorial sections, but even being lead by the nose I felt overwhelmed. I thought the brilliance of mobile gaming was simplicity. The perfect metaphor would be a simple TV jingle. Its short, sweet, and gets the job done. Its like SEGA either had too many ideas with this one or they simply don't know how to eloquently translate them into a game. Fucking wasted potential, SEGA.

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