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Group:
Oldbie: Oldbie
Active Posts:
330 (0.07 per day)
Most Active In:
General Sonic Discussion (33 posts)
Joined:
10-March 03
Profile Views:
1594
Last Active:
User is offline Jul 23 2015 03:28 AM
Currently:
Offline

My Information

Member Title:
Geitur eru eins og sveppir, ef þú skjóta önd, ég hræddur um brauðristar.
Age:
24 years old
Birthday:
December 6, 1990
Gender:
Male Male
Location:
Reykjavík, Ísland
Interests:
Sonic, Music, Computers, lots of things.

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://www.theseaisonfire.net
Skype:
Skype  KazPinkerton

Previous Fields

Project:
Spjall, a Cocoa based IRC client for Mac OS X
National Flag:
is
Wiki edits:
4

Latest Visitors

Topics I've Started

  1. Newly discovered bug in Sonic 1?

    09 September 2006 - 10:07 PM

    Today, I was playing Sonic 1 through Mega Collection+[PS2] in Marble Zone, and encountered a strange bug. I got killed from enemy collision (the bat thingy) and had 1 ring! I got the ring at the exact moment of collision. So, is it possible that Sonic picked up the ring AFTER hitting the enemy? Or is it nothing more than crappy emulation leading to strange behavior. I'll try and see if I can replicate it, but don't get you're hopes up.
  2. Screwed up Sonic Pallette.

    10 March 2003 - 07:29 PM

    I while back I discovered that if you go to the part after the running water where you're underwater in HPZ and get the green glowing thing and make a ton of them really close together Sonics pallette will change (see life icon for reference). I made a pic.(I had 2xSAI Kreed on as my graphic render 'cause I like the way it looks. So that's why the HUD looks different.
    http://myweb.cableon...t/gobbo/hpz.bmp
    I wonder what the pallette was used for. And notice the funny "splashing" sprite"

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