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- Engineering & Reverse Engineering (50 posts)
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May 29 2013 12:46 PM- Currently:
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My Information
- Age:
- 28 years old
- Birthday:
- May 19, 1987
- Gender:
-
Male
- Location:
- Ohio
Contact Information
- E-mail:
- Click here to e-mail me
- Website:
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http://
Previous Fields
- Project:
- Sonic: The Lost Worlds
- National Flag:
- us
- Wiki edits:
- 11
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Posts I've Made
-
In Topic: Cover Art for Hacks
25 May 2011 - 02:32 PM
djshok, nice covers! Thanks for making one for my hack and for recommending it over at sega-16. -
In Topic: Sonic: The Lost Worlds
20 November 2009 - 07:38 PM
Thanks Ayla and everyone else for the comments.
Oh man, here we go with the death pits again! I hope you're all playing the latest release from August I think it was. Since the first release in May, most levels had some parts fixed up and even redone. I think most levels only had about 2 or 3 pits. Dust Hill might have a few more but if I can make that invisible object for the sinking effect, that would solve that.
I know these layouts aren't the most sonic-y and I guess the reason is because I tried maybe a little to hard to avoid layouts where the game plays itself. One thing I didn't like in Sonic games was when you would pick up speed, maybe go into a roll and the next quarter of the level play'ed itself for you. I'd rather play video games than just watch them. Anyway, at some point, if I have time, I might redo the level layouts to be faster and stuff but NOT to play the game for you. If I do, HPZ, WZ, and CNZ will still keep the parts that were in the beta, only my work would get redone.
I wouldn't really redo the HPZ or WZ graphics since, if I did, they wouldn't be as accurate, and the goal here was to be accurate to the scrapped levels. I know other people have used these zones in their hacks but the layouts I made are different from any other hack except for the parts that Sega did, which are the only parts that would be called the "same old".
One more thing, since Ayla and Tweaker said they didn't see a level select, it is there. On the title screen just press down and select options and then the level select code is the same 19 65 09 17. -
In Topic: The Seventh Annual Sonic Hacking Contest Results!!
28 October 2009 - 10:33 AM
Sweet! 2 trophies for me! I was hoping for the Windy Valley Trophy, but I didn't know if I'd really get it! And, Labyrinth Trophy? I didn't see that one coming!
Good contest! I gotta download some of these other hacks! -
In Topic: Sonic: The Lost Worlds
26 August 2009 - 04:40 PM
Ok, I hate to post this small of an update but, this is the current version that I'm submitting for the hacking contest. Download
I think all of the glitches/problems I knew about are fixed. But if anyone finds any, go ahead and post them. Otherwise, this might be the last release, at least for now.
(I think I gave credit to all the people who made hacking guides that I looked at but, if I forgot anyone tell me.) -
In Topic: Sonic: The Lost Worlds
26 June 2009 - 09:15 PM
Ok, forget the whole thing with the "unofficial" first release, "official" second release which still had bugs, and stuff. Just delete whatever version of this you downloaded before and download this one.
Here's a third release:
Download
I fixed the slowdown thing and the problems this had in Gens. Basically they were just data alignment problems.
Thanks to Stealth and Chilly Willy for pointing this out, and thanks to everyone who's replied so far.
So once again, download and try this out, post if you find any more glitches. Hopefully this will work on hardware and other emulators now. And hopefully the changes to the layouts/objects make this better than the first release.
That's all for now.
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Find My Content
May 29 2013 12:46 PM
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