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Group:
Member: Members
Active Posts:
118 (0.03 per day)
Most Active In:
Fangaming Discussion (48 posts)
Joined:
01-February 06
Profile Views:
4154
Last Active:
User is offline May 30 2013 06:02 PM
Currently:
Offline

My Information

Member Title:
As classic as rock
Age:
28 years old
Birthday:
June 11, 1987
Gender:
Male Male
Location:
Valencia, EspaƱa

Contact Information

E-mail:
Click here to e-mail me
AIM:
AIM  Damizean
MSN:
MSN  elgigantedeyeso at gmail.com
Website:
Website  http://

Previous Fields

Project:
Various projects
National Flag:
es
Wiki edits:
1

Latest Visitors

Topics I've Started

  1. EGGEN (The EGG-Engine)

    23 January 2012 - 08:14 PM

    Posted Image

    What the f-
    As some of you already know, I've been working on a Sonic physics engine for Unity, called the EGG-Engine. The goal of the engine is to mimic as closely as possible the original games physics in a 2.5D environment (a la Generations/Unleashed). So far progress on the engine has been very slow, due to university, exams and social life. Most of the features present on the engine had been implemented for months (as you could've seen in the Chemical Plant beta release of SFR).

    So far it features the following:
    • Sonic physics, including the basic actions (Run, Brake, Roll, Spindash, Look Up, Crouch Down, Hurt and Dead).
    • Rings.
    • Springs.
    • Spikes.
    • Item Boxes (With no effect).
    • B-Spline paths.
    • Badniks (MotoBug and BuzzBomber as example).
    • Various other things on engine level.


    So what do you want from us?

    Well, I took some relax time from exams period and decided it could be fun to make a small test release. I'll also be interested in getting some feedback on the perfomance of the test, so if you can post your average FPS along your computer specs, it'll give me an idea on how optimiced the engine is so far and what might have to change.

    Don't worry about telling me about bugs because I've tested the engine to death, so I know most of them. These include:
    • Getting stuck between a diagonal spring and a wall.
    • That diagonal spring that launches Sonic only vertically.
    • The fact that you can get to the other side of the loop by just jumping.
    • The camera going nuts when gravity is reversed (I just rewrote the camera code, so this was prone to happen).
    • Other random path issues (I was lazy, most of these problems can be fixed with proper design).


    tl;dr
    Test it and report perfomance please.

    How do I play?

    Arrows - Move Sonic around.
    A/S/D - Action buttons.
    1/2 - Show/Hide debug console. Just shows some random stats.
    


    Windows | Web-Player
  2. Remake of the Chris Senn's Sonic model

    08 June 2006 - 06:09 PM

    Dear S2B community:

    When Chris Senn released the Sonic model he made for Sonic Xtreme's PC art, I automatically felt in love with it.

    The problem with that model was, though, that it was made using separated primitives (and had a ultra-high poly count). Seeing it would be unpractical to use anywhere, I then started remaking the model from scratch, using this one as reference, for personal fun. As all my models, my target was to create a new clean mesh, suitable for use in games and a good old-school alternative for the overused Sonic Heroes model.

    And so, with some help of SefirothDB, it ended up being this awesome model, using only 2.8k triangles while looking round enough :D

    Posted Image
    Ok, this is a mesh-smoothed version, but it looks cool too.

    So, as for the license, I'll be releasing it as Creative Commons, so check the license.txt. If used, give credit Damizean, SefirothDB and to Chris Senn (well, maybe this one's optional, dunno) ;)

    Download it from here

    -Enjoy!

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