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General Sonic Discussion (720 posts)
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My Information

Member Title:
Subhedgehog
Age:
24 years old
Birthday:
January 23, 1991
Gender:
Not Telling Not Telling
Location:
Glimmering Cornhole Zone

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National Flag:
jm
Wiki edits:
2
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Posts I've Made

  1. In Topic: General Project Screenshot/Video Thread

    22 July 2015 - 02:07 PM

    View PostNeoFusionBox, on 16 July 2015 - 03:28 PM, said:


    The old layout from SHC2014 wasn't good to me, and I thought it could be better, then I decided redo some section and do new paths to make layout more explorative to incentive to find some rewards like, hidden Giant Rings and some monitors or whatever. When I finally finished the layout, I decided post a video in Youtube with both of acts (in fact, I had already posted the video two months ago, I was busy with other things and with a bit of laziness, I apologize). I thought I might show it there.

    Feel free to suggest and feedback!

    I'd forgotten how hungry I've been all these years for a solid S3K level hack. Love the layout, great use of all the gimmicks they never got much mileage out of in the original, keep doing that. It's all crammed into the second act though- technical limitations keeping you from expanding on the first? Ideally you could spread it out so that the spike logs and falling logs could be given some more screentime too.

    What other level hacks have there been recently? I'm out of the loop.
  2. In Topic: Sonic Megamix

    22 July 2015 - 01:42 PM

    Did you read the patreon post? It's not just for Megamix, dude's got about five projects going and he's not going to get any of them done if he has to prioritize commercial work to stay alive. Megamix is particularly low priority right now since it isn't something he can sell later on. I'm sure he knew it was a long shot, but it was worth gauging just how bad people actually wanted this.

    No skin off my back, he can just focus on our project instead and we'll make him the big bucks. It's a better game anyway Β―\_(ツ)_/Β―
  3. In Topic: Retro Graphics Toolkit

    09 July 2015 - 11:31 AM

    Good stuff!

    View Postsega16, on 09 July 2015 - 03:06 AM, said:

    (more systems planed for future versions)
    Neo Geo, I dare you.

    Tangential, but now that you nerds are starting to get into color quantization, this seems like as good a time as any to say that I really REALLY wish there were a format for color indexes greater than 256. This old guy had it all figured out and then never followed through because true color had become the standard, but there's still a definite use for that in game development today. I want high color palette cycling.
  4. In Topic: Sonic Neo Genesis

    04 July 2015 - 01:35 PM

    Already the best 2D fangame, goddamn. Looks great, brilliant level design. How much of the art is original?

    I might get around to cleaning up that city stage's sky if you slide me the assets, the indexed photo look is jarring (I'm decent at skies). I can recolor art pretty easily too if you want to try some different color schemes, the city and carnival stages are way too similar right now.
  5. In Topic: Let's hack Super Monkey Ball!

    02 July 2015 - 02:30 AM

    sign me the FUCK up πŸ‘ŒπŸ‘€πŸ‘ŒπŸ‘€πŸ‘ŒπŸ‘€πŸ‘ŒπŸ‘€πŸ‘ŒπŸ‘€ good shit go౦ԁ sHitπŸ‘Œ

    Let my interest alone be enough to fuel this project towards satisfactory realization. Just gimme 10 good custom maps.

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