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General Sega Discussion (57 posts)
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Pfff.
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Moaning about everything

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Website  http://www.rosetintedgamers.com

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Writing shit websites for jaded gamers, Youtube dingus.
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  1. In Topic: SEGA 3D Classics Coming to 3DS

    16 May 2015 - 07:43 PM

    View Postkazblox, on 04 May 2015 - 11:52 PM, said:

    EDIT: Aaaand thanks to einstein95's memory dumps, ctr and I were able to solve this out. Camino a Mmi Amor and Crusing Line now fully dumped!

    VGM pack with extra tracks:
    https://dl.dropboxus...gm/Out%20Run.7z

    HOOT pack with extra tracks
    https://dl.dropboxus...ot/3doutrun.zip
    xml files https://dl.dropboxus...3/hoot/sega.xml

    I don't suppose you guys could do the same with After Burner and Thunder Blade? It'd be pretty nice to have Hoot-playable versions of the "melody" versions of After Burner/Final Take Off, and the extended versions Thunder Blade/Type II/Burning Point.

    (EDIT: Just noticed the ripped rom in the After Burner music thread, I guess it's just Thunder Blade to go...)
  2. In Topic: A little confused about After Burner II's music

    17 January 2015 - 10:41 AM

    View PostBlack Squirrel, on 17 January 2015 - 09:57 AM, said:

    View PostICEknight, on 16 January 2015 - 07:05 PM, said:

    Late reply but, for posterity's sake, CASE SOLVED.

    And I think Sega Game Music Vol. 3 After Burner is the album in question.
    Actually, although those tracks might have been on that CD, they're specifically referring to re-recording the melody tracks for this boxset:
    After Burner 20th Anniversary Box

    I find is impressive that they took the original sound data that was until now only playable on a dev kit, and essentially made a sound ROM from is that *should* work on actual arcade hardware.

    I wonder if it'd be possible to rip the ROM from the game files and make a custom MAME set?
  3. In Topic: SEGA 3D Classics Coming to 3DS

    15 January 2015 - 08:14 PM

    Well, it's here.


    ...AND IT'S FREAKIN' AWESOME.

    M2 really know how to treat a re-release.
  4. In Topic: SEGA Posts $18.5 Million Loss, Restructuring to Focus on Online G

    03 November 2014 - 07:35 AM

    View Postdoc eggfan, on 02 November 2014 - 06:22 PM, said:

    Is this primarily focused on the consumer divisions, or will the arcade divisions also be affected?


    I believe this loss is directed entirely at Sega's consumer division. Last I heard Sega's amusement division still pulled a profit, and SegaSammy as a whole isn't in financial dire straights, so it's unlikely we'll see Sega sold off to somebody who knows what to do with it.
  5. In Topic: Bayonetta 2

    17 October 2014 - 03:18 AM

    View PostTimmiT, on 13 October 2014 - 06:23 AM, said:

    Yeah, it's not a secret that Bayonetta 2 was once in development without Nintendo as the publisher, with SEGA eventually cancelling(?) the game and Nintendo funding it.


    I can't find a citation for this anywhere now, but legend has it when and Sega began to have their little financial crisis which changed what games they would concentrate on in the future a couple of years ago, Sega had to make a decision between pulling the plug on Bayo 2 or Aliens: Colonial Marines to save money.

    Imagine how much less Internet butthurt would exist, from Bayo and Aliens fans alike, if the decision had gone the other way.

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