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Posts I've Made
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In Topic: Let's criticise classic Sonic gameplay.
22 July 2015 - 12:28 PM
Blue Blood, on 22 July 2015 - 11:48 AM, said:And then that brings me to S3K, my favourite game ever. It's brilliant. The only real problem with it is that once you reach Hydrocity, the entire game sounds like this. Too many opportunities to enter the special stages, and too easy to go Super and kill any challenge the game might offer afterwards.
I wouldn't say that. The younger and/or less experienced players often do not manage to get all the emeralds even by the end of the last stage(S3 and S&K separately) despite trying. I agree with your point that the game is too easy and someone mentioned that it throws 1UPs at you. Maybe thats its main drawback, especially the difficulty drop in Mushroom Hill Zone. -
In Topic: Let's criticise classic Sonic gameplay.
21 July 2015 - 02:45 AM
While the Lava Reef Main Boss is on the other extreme of the spectrum compared to most Sonic bosses that you can camp on top of them, it is probably right about the difficulty. You've had 10 Zones and 20 bosses until him, its only natural to be much harder than Angel Island Zone Act 1 boss. -
In Topic: Let's criticise classic Sonic gameplay.
19 July 2015 - 04:44 AM
I don't like that you can land consecutive hits on the bosses and kill them in 3 seconds. They are not too complicated, which in the case of S3&K's 26+ Bosses can be excused given the sheer number.
Knuckles fight is anti-climactic and I'd have loved more space to explore in Hidden Palace and Sky Sanctuary(on the Knuckles's path being only a flat ground).
Going up in Sandopolis Act 2 for an ultimate reward would have been amazing.
Loved the exploration added by Knuckles' climbing, it probably needed more.
So yeah, my criticism is with some of the levels not being big enough and the bosses being too easy/simple.
Also in Sonic 2 the spindash is not really necessary. While it is a great feature, the game feels very different and I have more satisfying experience not using it. Only in the zones of the latter games you'd really need to use it in oder to progress. -
In Topic: Sonic in Unreal Engine 4
17 July 2015 - 01:20 AM
Of course It'll get all the views if it looks remotely flashy. Since when did videos get popular for the gameplay? -
In Topic: Buying a new keyboard
17 July 2015 - 01:14 AM
The Deathadder 2013's buttons seem too easy to click by accident.
I recently got Logitech G502 and it performs great even on a crappy mousepad or directly on the wood.

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