Sonic and Sega Retro Message Board: TweeterMan - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Member: Members
Active Posts:
304 (0.09 per day)
Most Active In:
General Sonic Discussion (154 posts)
Joined:
04-November 05
Profile Views:
1540
Last Active:
User is offline Jul 08 2008 07:35 AM
Currently:
Offline

My Information

Age:
25 years old
Birthday:
August 2, 1989
Gender:
Not Telling Not Telling
Location:
Newburgh, NY
Interests:
Sonic hacking<br>Video Games<br>Computers<br>Gamecube<br>Nintendo DS<br>Snowboarding<br>Swimming<br>Golf

Previous Fields

National Flag:
us

Latest Visitors

Topics I've Started

  1. SMB: The Second Quest

    04 March 2007 - 08:31 PM

    Alrighty, this is a SMB1 hack I put lots of work into, and I hope you all like it!

    What's new?
    -New graphics
    -New text
    -Insane level layouts

    I'd post screens, but movies work much better. =P

    <a href=http://www.youtube.com/watch?v=frFYdGNwdRQ>Link on YouTube.</a>

    Also, here's the link for you to download it in .IPS format.

    <a href=http://www.zshare.net/download/smb-the-second-quest-v1-7-zip.html>Link on zSHARE.</a>

    comment plz
  2. S3&K level select and debug codes

    17 April 2006 - 05:11 PM

    Just a quick question here: Does anyone know what to edit if I wanted debug and level select automatically activated upon starting the game? Thanks.
  3. Sonic 1 SS Oddities

    15 April 2006 - 04:25 PM

    I'm not sure if this has been noticed before. I've never seen it anywhere, so maybe some of you haven't seen it either. If it's old, then kill me.

    In any Sonic 1 SS, if you go into debug, other than the rings there are some garbled objects. The first that you see is larger than the rest of them, and when placed, it just makes a garbled graphic where you placed it. The rest of them are smaller garbled sprites that seem to move away upon placing them, and all vary in how fast they move or in what direction they move. Sometimes placing the larger, stationary object and then some of the smaller, moving ones on top of it causes them to interact, usually with the smallers "bouncing" on top of the larger still one. I also noticed that in the Sonic 1 ROM with the spike bug fix, the garbled objects are removed from debug, and there are only two objects: a ring, and an object with no graphics but is a ring when placed.

    Again, sorry if this has been mentioned before.

    *waits to hear OLD'D*

    EDIT: Added comment about Sonic 1 with spike bug fix.
  4. Sonic the Hedgehog 5

    23 March 2006 - 09:50 PM

    So, here is STH5. "Why the hell is it called STH5?" Well, I think (?), or so my brain tells me, there's a hack called STH4, and that Sonic Crackers was kinda STH4, so, this is STH5. Is it screenshots that are a turn-on for you? Then, here they are!

    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image

    Opinions?

    Is this hack done? No. Will it ever be done? I'd put all my money on "no". I'm probably not gonna continue it either. You wanna work on it? What the hell do I care? Just ask permission. Now, for the download:

    (Damn, whether if it's an .ips, .bin, or a .zip, it says I cannot upload that kind of file. Help?)

Friends

TweeterMan hasn't added any friends yet.