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General Sonic Discussion (15 posts)
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  1. In Topic: Sonic Runners announced (Sonic Team/Mobile)

    30 December 2014 - 03:06 PM

    View PostYeow, on 30 December 2014 - 07:08 AM, said:

    concerning the use of the Adventure-era designs


    The Adventure-era designs haven't been used in a Sonic game since 2000.

    As indifferent as I am to either Classic or Modern Sonic's design, the idea that the American side of Sega(?) are the ones who dislike the classic designs surprises me; I would have expected that it would be the Japanese side (Possibly Iizuka, as I've heard that he tends to downplay the legacy of the classic trilogy in comparison to what followed). Though considering the Generations classic models are based on the Japanese designs and not the American ones, I suppose it makes more sense the more I think about it.
  2. In Topic: Brad Buxer and the S3 Mid Boss Theme

    26 November 2014 - 04:24 AM

    Hate to bump old threads (I'm lying, of course), but the mystery behind who composed what for Sonic 3 & Knuckles fascinates me, so I'll add my thoughts on InvincibleHedgehog91's playlist.

    - It's interesting that the S3 title music is credited to Sawada. This clashes with the possibility that it was composed by Masafumi Ogata, but would explain why he's not credited. Personally, I thought that Sonic 3's title music did sound a bit like a cross between that of Sonic CD and that of 8-bit Sonic 2 (both Ogata compositions), and indeed the very beginning of Sonic Pocket Adventure's arrangement of the Sonic 3 title music sounds almost identical to the title music to 8-bit Sonic 2.

    However, the fact that IH91 has credited Sawada made me realise something else. There is a looping riff that plays throughout S3's title screen music that also plays during the intro to Sky Sanctuary. Compare This and This.

    - Data Select and Endless Mine being attributed to Milpo is strange, considering it's fairly well-known that the Special Stage music was confirmed to be his only composition.

    - I'm pretty certain that Angel Island is a Sawada composition. He, Milpo and Senoue are the only people in the "Sega Sound Team" credits for Sonic 3 that are credited in the 10th Anniversary CD. Milpo's and Senoue's contributions are already known, and if we are to believe that composers who left Wavemaster before 2001 aren't credited, that means that the only other possibilities are Uwabo and Nagao. However, Uwabo didn't actually compose anything, he just assigned/contracted other Wavemaster employees. Nagao, on the other hand, I seem to remember hearing didn't compose any tracks, but merely arranged several existing tracks into their "act 2" remixes. The only other possibility is that Angel Island was composed by Brad Buxer and his cronies, but I wouldn't really call it their style.

    -Hyrdocity act 1 and Marble Garden are attributed to the American team. If this is true, it would mean that Carnival Night, Ice Cap and Launch Base's tracks being replaced in S&K collection has nothing to do with being composed by the American team, seeing as Hydrocity and Marble garden are untampered with in S&K collection and are unlockable tracks in Generations. I get the feeling that these credits were made up by IH91, possibly derived from Scirocco crediting Michael Jackson for "Levels 2 and 3" of the game.

    -the tracks that are attributed to Tatsuyuki Maeda all seem to be characterised by the same traits- fast pacing, similar bass riffs, lots of echo/reverb, etc. The fact that he composed most of the Sonic & Knuckles half of the soundtrack also explains why Sonic & Knuckles seems to have a different house style music-wise than the Sonic 3 half, despite the fact that all the tracks were composed/implemented around the same time.

    -Balloon Park being credited to Senoue seems like guesswork. Yes, slap bass is a trademark of Senoue's work, and you can argue that it sounds a bit like Pleasure Castle, but bear in mind that Senoue has never played Thunder Force 4, so a Senoue track sounding similar to another track doesn't necessarily confirm or deny anything.
  3. In Topic: Terrible Sonic jokes

    19 May 2013 - 03:20 PM

    Why are Sega never allowed on long car journeys?

    Spoiler
  4. In Topic: Can't Touch This Battery

    22 October 2012 - 03:45 PM



    Don't think this has been done before.
  5. In Topic: Sonic Adventure 2 XBLA

    30 May 2012 - 03:19 AM

    View PostRetroman, on 30 May 2012 - 12:22 AM, said:

    Course, it would be good if they released a SA2 on PC, but since there's emulators that can run them, there's no point seeing how alot of their sales come from console games and DLC, XBLA etc


    They released Mega Drive Roms on steam. don't underestimate them.

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