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Active Posts:
896 (0.5 per day)
Most Active In:
Fangaming Discussion (214 posts)
Joined:
27-August 10
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Last Active:
User is offline 40 minutes ago
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My Information

Member Title:
A wise guy eh. I know how to DEAL with wise guys.
Age:
24 years old
Birthday:
September 14, 1990
Gender:
Male Male
Location:
The Land of Waldos
Interests:
I am a jack of all trades. I have expertise in sound design, music, graphics and animation (2d and 3d), I know a lot about game design, and I even do some programming.

Previous Fields

Project:
Helix, NASF DX, Sonic Overture
National Flag:
us
Wiki edits:
1
SA2 Emblems:
8

Latest Visitors

Topics I've Started

  1. Helix Project

    08 March 2012 - 01:59 PM

    I hope this is an appropriate place to bring this up. I'd like to have a real discussion about it here, not just advertise it.
    Helix is a new kind of open source animation software in development. It uses the Flash approach but in full 3d with more powerful features like you might see in Blender. Its difficult to explain, you would have to read about it on the site.
    I just finished a basic video introduction to announce it publicly. We are looking for anyone with ability in Java or OpenGL, or perhaps just good 3d math or graphics knowledge. You should at least find the articles interesting, and if anything you'll enjoy the short Sonic animation at the end of this video, the hypothetical I'll be using in future breakdowns of Helix vs other software.
    The site is currently:
    http://code.google.com/p/helixproject/
    Here's the vid:

    And for good measure, here is the hypothetical Sonic animation by itself:


    Anyone care to discuss?
  2. Sonic Sounds Ripping Project

    27 January 2012 - 08:58 PM

    Hi Retro, it is I, the great and noble Lange.
    I took it upon myself to rip sounds from every classic Sonic game into samples. I have noticed too many faults with other attempts to rip Sonic sounds, most commonly being poor sample rate. I ensured these sounds to be high quality and as accurate as possible.

    Update: Sonic Advance 1, 2, 3, and Sonic Battle have been added. Also, fixed the spindash rev sound in Sonic Spinball with an HQ filtered version.

    Here is the full archive:
    Sonic Sounds Complete

    Games covered (individual downloads):
    Sonic 1
    Sonic 2
    Sonic 3 & Knuckles
    Sonic 3D Blast
    Sonic Spinball
    Sonic CD
    Knuckles Chaotix
    Sonic Triple Trouble
    Sonic Advance
    Sonic Advance 2
    Sonic Advance 3
    Sonic Battle
    Misc - Various Jingles

    Here is the text in the readme file. It explains this project in great detail, so please read or at least skim through it before any questions, as it covers about everything obvious and not so obvious.
    Spoiler


    In summary:
    Uses emulators with accurate sound emulation and proper settings.
    Rips every sound in each game's sound test, with little to no bias, ignoring doubles and only naming by number.
    Has additional material such as S3&K's sustainable sounds and various jingles.
    Every sound is cropped and no normalization is used on volumes, to preserve the true volume differences between sounds.
    Every sound is 44100, Stereo, 16 bit.

    I would like to add that soundtracks for these games can be acquired in vgm format and rendered to wavs or mp3s. For those who don't know, vgm is an emulated format. It stores the music data the same way the games do, and thus the file sizes are tiny, but they are rendered in real time as if played right out of the console, so they are also the highest quality solution. I mention this not just because its useful information, but certain tunes and jingles from these games can be acquired this way. This covers the GG/SMS games' jingles not included here.

    Use the in_vgm for playing vgm/vgz files. It is compatible with Winamp and XMPlay.
    Such soundtracks in this format can be found at:
    Project 2612 for Genesis games.
    SMS Power for Game Gear and Master System games.
    Zophar's Domain (the music section) for other GG/SMS games missing from SMS Power. Don't trust this site for its Genesis rips though as they do not seem to be as properly made as Project 2612's.

    You might have already noticed that emulated formats span other consoles as well. If you make a point of moving to these for your game soundtracks instead, they'll shave off hundreds of mb on your disk used up by mp3s, and you'll have them in perfect quality.

    Well there it is fellas. I would like to hear your thoughts.
  3. Sonic United

    21 May 2011 - 01:09 AM

    I don't know if this is ever brought up, but in the early 2000s there was this Sonic fan site called Sonic United. It wasn't that impressive, but it had some unique content, like satirical articles on the Sonic series, and this hilarious weird sort-of-comic series called That's My Egg! Well, I remember the site vanishing either in 03 or 04, and was wondering if anyone knows if it moved, is backed up somewhere, or what have you.
  4. Hedgehog Engine

    27 April 2011 - 10:58 PM

    I am genuinely interested in how the Hedgehog Engine produces such beautiful graphics. I already understand global illumination and light/shadow maps, but some things have me stumped. Maybe someone knows these things, but I guess it could trade secrets that only Sega knows about.

    I notice that in areas that are shaded, non static entities like Sonic receive the same shading in real time. How does the engine recognize where the shadows project in real space?

    Also, the shadow maps, especially as seen in Generations, are incredibly high res. I can't imagine how the could possibly store images that large and not have some kind of enormous cost on memory, especially when rendering. How the heck is that accomplished?
  5. Sonic 3D Blast on another console

    06 February 2011 - 03:45 AM

    Sonic 3D Blast was released for the Genesis, PC, and Saturn...
    But who else besides me has the game on liquid crystal display HM!???!?

    I'm probably late to the party as usual.