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Engineering & Reverse Engineering (2 posts)
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User is offline Feb 26 2012 05:03 AM
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23 years old
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September 4, 1991
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australia, mate

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  1. In Topic: Sonic 3C(ustomizable)

    22 November 2010 - 06:27 AM

    QUOTE (Hayate @ Nov 22 2010, 03:24 PM)
    QUOTE (DEM GREEN EYES. @ Nov 22 2010, 03:34 AM)
    huuuge stretched images


    Please don't do that ever again.

    Unmaximize the Gens window and/or use Graphic->Render Method->Normal, then use alt+printscreen to take a screenshot.

    And if you want to play in fullscreen that's what Alt+Enter is for, much better than maximizing the window IMO.



    dually noted. will do so in the future.


  2. In Topic: Sonic 3C(ustomizable)

    21 November 2010 - 10:34 PM

    hi, I've been monitering this thread and hack for about two months now, and I have to say it's pretty damn neat. take my favourite classic sonic game and expand upon it in a fashion like this and hell, if you were (legally) charging for it I'd take 20 copies.

    I commend you for using the post-adventure design for her - it helps her stand out more and more or less makes her look less like a pink sonic in a dress. (however, e-122-psi, I've also been playing your hack of sonic 2 with amy in it, and the sprites used there suit it well - but, sonic got new sprites in 3, so this works for amy in a way too). in the version I've been playing I have a bit of trouble placing attacks, but apparently according to past posts you're working on that.

    I had a couple of problems I've been writing down and making sure they hadn't been brought up in the thread already, but I've lost the paper for now - perhaps it will turn up. I'll see if I can post it later this week, along with something else...

    however, these are the issues I remember the most -

    -the gravity lifts in CNZ seem to need encouragement to lift her through them.



    you can hang in one of these without it shooting you through it until you move away and jump towards it.


    the latter two aren't really problems, but they are irks that get to me.

    - while you have made a brilliant midboss for HCZ1 for amy, I can't help but think the walk out to the area with the starpost and the suicide shark missles feels... empty.



    I know this was done to make her able to continue to progress through the level, but you miss a sizeable hunk of the second act through this. is there anything you could do to fill in this rather empty area?

    - the corkblock in the loop towards the beggining of ICZ2 should be removed - in my opinion. for someone who knows alot about this game, I actually had no idea about the lower path you could take with the giant ring in it, but it sort of feels like you're forcing us to use a secret. it's kind of annoying.

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