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Topics I've Started
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Let's Burning Rangers!
05 July 2014 - 09:20 PM
Hey guys!
So, I'm a big fan of Burning Rangers. It's a weird little Sonic Team gem that, unfortunately, not a lot of people seem to care to look into. I think we should change that!
Though I think there's merit in looking into the game, even if you don't like it so much. It seems to be the successor of the NiGHTS engine and precusor to PSO in a lot of ways, for one. With my limited skills I've found some stuff, but at this point I'm stuck and I'd like to go further. I'm hoping with this thread we can get people interested in Burning Rangers stuff. I think it would be neat to delve into how the game works, how the random levels work, etc. I actually have the guidebook which explains the random levels a bit, but it needs a translation.
To start things off, I think we should first take a look at Burning Rangers: Trial Version. This is a demo that came out in Japan 2 or 3 months before the final game, and it has a bunch of differences between the final. It came in a double CD case with a demo of House of the Dead, or, I believe, in a paper sleeve packaged with Saturn Magazine.

Here's an imgur album of the cover in high res if someone wants to update the wiki with it: http://imgur.com/a/GYmFO
So, if you haven't played The Trial, I did an annotated video playthrough describing the differences in the playable section of the trial. It explains everything in heavy detail, so if you're interested so far, you should watch that.
(Please view in Youtube here so you can see the annotations.)
A lot of the differences deal with placement of explosions and which survivors are placed where. The video also gives a primer on how to play Burning Rangers in general.
Cracking open the disk and examining the files, though. There's a bunch of interesting things:
-The Trial has pretty much the entire game on the disk, including all of the levels.
-The build date of a lot of the files seems to be November/December 1997, where the build date of the final Japanese version is more around the end of January 1998. The US version is 3 or 4 more months later.
-In the final game, sound files are split between ADX.ACX and BGM.ACX. In the trial, everything, music and all, is inside of ADX.ACX.
-In the final game, there's 300 or so more audio samples total. There's 967 in the trial, and in the final there's 46 (in BGM.ACX) and 1279 (ADX.ACX)
-The artwork included inside of the EXTRA folder on The Trial is different.
-There are far less WAV files included in the EXTRA folder. They have different filenames. I haven't checked to see if the contents are different.
-There are Redbook audio tracks on the Trial. There is a short version of We Are Burning Rangers (:33), a mashup of Angels with Burning Hearts and We Are Burning Rangers that people have probably never heard before (4:33), and a short version of I Just Smile (:33).
-The intro is different; it has advertisements all over it.
-All the cutscenes are on the disk. R04H.CAK has different audio/doesn't exist elsewhere. It plays a different version of Angels with Burning Hearts. I've not heard this particular version, though this could be used elsewhere.
I did difference checking on all three versions of the game: Trial, Japanese Final, American Final. American Final shares a lot of identical files with the Japanese Final, but the Trial has a lot of different files.
-A general note, it seems that things ending in "S" deal with Shou, while "T" is Tillis. I assume everything "E" is for Everyone. (Not a joke!)
-Almost all of the round files in the trial are different. Some of the boss files are the same.
-Round12T and Round13L only exist in the trial. Whereas Round11S and Round13T only exist in the final. I'm guessing these are the demo stages, maybe?
-There are a lot more files like this. You can see it all here: http://imgur.com/a/StADx
-First column is the trial, second is Japanese final, third is English final.
So, now here's the tricky thing... I imagine there's got to be a way to hack the demo to load all the other stages, right? And to see, maybe, what changed in the last 3 months of development on this game? That's just... way beyond my expertise, though. My knowledge of modifying games to load different things is largely down to file swapping and not memory modifying, and this is such a mess that I don't know where to begin. To that end, I've created a bin+cue of the Trial and uploaded it here:
https://mega.co.nz/#...Ar95cKIs01vGIBA
If you mount it, SSF will play it perfectly fine. I'm hoping some more tech-minded members will get interested enough to help me start digging.
I have some other stuff to post soon, but this post is already long enough! -
Sonic the Hedgehog OAV Keyart
06 January 2012 - 03:55 PM

Ho ho ho! Belated Christmas Present for the Retro community!
So I went ahead and bought a copy of these.
The covers for the rental tapes I received have a lot of fading on the spines (and Sonic vs. Metal Sonic is a loooot worse) unfortunately.
I haven't had time to do anything but the beginning of a restoration of the front cover for volume 1 thus far. I'm hoping someone who has more time than me might clean these up though!
Full cover, raw scan, 150dpi:
http://www.twistygad...50_scan_raw.png
Full cover, raw scan, 600 dpi:
http://www.twistygad...pi_scan_raw.rar
Please do not rape my bandwidth! If someone would like to start working from my photoshop file where I began cleanup, let me know. -
Sonic Title 'Wings' Inspiration?
01 June 2011 - 04:57 PM
I've always wondered about this.
I know I've seen those wings before, and a lot of places.... Sonic couldn'tve been the first to do this, could they? A circle with wings? I'm trying to think of what this style is called, even, but I'm blanking. Googling 'wings' and 'circle' or 'star' only brings up bad anime angel original character do-not steals.
This had to be inspired by something. A style, or an album cover perhaps? -
Original "Ashura" Artwork
08 February 2010 - 10:58 PM
Hello there!
A while back, one of the members here tracked me down and contacted me concerning the 'Ashura' information I posted way back when. This was pretty surprising, and I noticed it was even incorporated into your Wiki. I replied to -- I believe -- Katzu Niku about it back in December, though never heard back from her about it. She was interested in both contacting Charles/Kiken and getting a copy of the original Ashura artwork he did that's been floating around the net for the last 10 years. I guess she thought I had the original scan when I talked about it in my prior post, but I actually meant I had the original piece of art. I told her I would pass on any questions on to Kiken she wanted, and as for the artwork, the hard copy was packed away and lost somewhere from when I moved a couple years ago.
Well, I found the original piece of artwork recently. I had a lull at work, so I sat down and scanned it tonight, as well as cleaned it up/color corrected it.
Here's a hi-res 300dpi version: http://www.wordpainter.net/stuff/ashura/as...l_artwork01.png
Stupid trivia: As you can see, it's all real media. I'm guessing he used a plain pencil for the linework, and I know he used Prismacolor pencils to color it. It's all done on a clean piece of printer paper, and has held up pretty well. I didn't do too much cleanup on it, just some of the smudges on the edges and other misc dots; I wanted to try and leave enough of the real media/texture there in the scan. Everything's too digital nowadays in my opinion.
Also, I was wondering if it would be possible to replace the in-game screen of the glitch on the wiki entry to something with one of the better color palettes that come up? (Or maybe show some of the different results you can get?) The one on the wiki is probably the ugliest result.
I always found this one to be the better colorset, and I'm pretty sure it's the one Charles used to draw the picture.
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Sonic Rush Soundtrack
26 November 2005 - 09:46 PM
http://s27.yousendit.com/d.aspx?id=0DUGA77...NG0DNZ98SURSZ4I
Once it's gone, it's gone. So get it out there.
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Find My Content
Jul 14 2015 04:09 AM
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