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My Information
- Member Title:
- Breaking logic since whenever
- Age:
- 18 years old
- Birthday:
- October 6, 1996
- Gender:
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Male
- Location:
- Nowhere near you
- Interests:
- Gaming, rollerskating, fangames, parkour, music, comedy
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duncedrive
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[email protected]
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http://www.youtube.com/theultimaxtreme
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[email protected]
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mapleawesome12
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Latest Visitors
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Xeal 
03 May 2015 - 20:06 -
Quarterman 
19 Oct 2014 - 12:29 -
Crystal Clear 
16 Jul 2013 - 11:07
Posts I've Made
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In Topic: Playing the "Bad" Sonic Games
15 June 2015 - 06:59 AM
Does Sonic Labyrinth count?
I mean, don't get me wrong, it's Sonic Boom slow before Sonic Boom made a Sonic Boom-boom in Sega's big-boy pants. At the least, it had its gameplay centralized and wasn't nightmarishly mind-numbing for the story. Maybe it was more mind-numbing for its gameplay. But I have a fondness for Sonic 3D Blast and Segasonic, so Labyrinth drug me in with a familiar perspective. It spun me for a loop with the difference in gameplay. I was so not used to being SLOW as Sonic. Yet, that sort of helped. Spindashing is the essential to survival in most situations of the Sonic universe, so a game HINGING on spindashing for progression made it seem like more of a gimmick, I think.
Still, it was an interesting take on Sonic and wasn't crushingly awful. -
In Topic: Xoreos team working on Sonic Chronicles engine reimplimentation
14 June 2015 - 02:05 AM
Overlord, on 08 June 2015 - 02:28 PM, said:Interesting stuff. A lot of material here that could interest some of our community. Hell, once they figure music out, maybe it'll be possible to make a version that doesn't suck enormous balls =P
What are you talking about?
Clearly BioWare's music engineering is too superior for your feeble mind!
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In Topic: Sonic Adventure 2 Hacking
14 June 2015 - 01:41 AM
Turbohog, on 13 June 2015 - 11:57 PM, said:Something interesting: I've always had problems running SA2 in fullscreen mode with my gpu. Today I finally thought that it would just be nice to be able to have a windowed "borderless" mode like some games have. I found this steam guide, which surprisingly actually worked! This "mod" of sorts requires you to download a modded launcher. What's odd is that it still uses the normal launcher as well. Anyway, it did fix my issue and I can now play in a windowed borderless mode, making it "fullscreen". However, if you use this mod you won't be able to actually run the game in a normal windowed mode.
Does anyone have any experience modding games to add windowed borderless options? It'd be nice to just have one .exe for the launcher and to be able to have windowed, full screen, and windowed borderless options in it.
Try Borderless Gaming. I have no experience with Sonic Adventure 2 in windowed mode, but most if not all games seem to work with Borderless Gaming. You basically run it, sit it in the taskbar, and whenever a game can do windowed at your monitor resolution, you tell Borderless Gaming to attach it fullscreen.
I personally use the WINkey + F6 combo for it. It's an extra step compared to the program's ability to set games for automatic borderless, but I prefer the combo because some games behave weirdly and can cause temporal loops that warrant a CAD to stop.
I've not been displeased by it, though games like UT2004 refuse to work with it, and the temporal loops, like I said, on games like Minecraft. Not mentioning other older titles like TF2 which don't offer borderless mode, Borderless Gaming takes care of all that. -
In Topic: Good Genesis Mods?
03 May 2015 - 09:29 PM
Discoveries show a few interesting things. The Model 1 is absolutely borked, possible capacitor issue. Plugging it in, it gets power, but doesn't show video to the A/V out, and even with the RF out, which does seem to work, cartridges just don't work.
The Model 2, by contrast, shows better things. It turns on, it plays games, and we have a cable that outputs the proprietary display cable to A/V, so we can assume sound mods aren't necessary.
The Model 2 DOES have an interesting... issue. Considering how interlacing works, some lines are seeming off? My brother wants to call this vertical banding, but isn't that exclusive to LCD displays? I'm trying to get images, but getting a capture isn't easy and the only way to show genuine quality is with a phone camera. How sad... -
In Topic: elicense tagging SEGA content?
06 February 2015 - 12:44 AM
Covarr, on 05 February 2015 - 06:29 PM, said:As far as I'm aware, if Content ID catches something, either the owner makes the money or nobody does.
That's my argument, except it's "I make money, or I hide the video so you have a wasted claim.
Covarr, on 05 February 2015 - 06:29 PM, said:What would also be really nice is a revenue sharing program built right into YT monetization platform, kinda like what Nintendo's trying to do lately. This way, companies trying to make a quick buck off Let's Play videos (legitimate rights owners) could still do so, but it wouldn't leave youtubers dead in the water entirely, and also not involve having to go through the rights owner with needless (and sometimes ridiculous) additional contracts.
Except with all the fees eventually calculated, the theory is you only get a potential 1/5 of the cut you worked on in a single video, and in Nintendo's stupid case, you must present the game in a positive light, and it must be one of the predetermed titles.
I'd be fine with it except for, again, 1/5. Without Nintendo's involvement, just keeping Google's chopping, your possible MCN overlord, and Paypal fees, you get about 1/3. Personally, I'm more acquainted to 1/3 over 1/5. You can argue that's negligible, but work solely on YouTube, doing a lot of Nintendo, and that costs you REAL quick.
Nintendo does say they take less for Nintendo predicated channels, but that's what, 1/4? The channels already taking on that Nintendo dedication are making a lot less so suddenly. I pity guys like Dazran303 and cobanermani456 who get most of their profits from Nintendo games and Sonic (and this Nintendo exclusivity deal that brought our last two Sonic games). I know Dazran got his community just for being the only Machinima Respawn producer on the Call of Duty Wii market. He really cornered that.
I don't think we'll see a perfect network any time soon. I know newcomers to the MCNs like Seananners' new JETPAK or The Big Moustache are on the scene, but I don't know how they are. They offer higher CPM, but I need analytics and it's too early to see that yet.

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